Author Topic: pushable brick triggers  (Read 1463 times)

An idea I had is you can push a brick and if it touches another certain brick then somthing happens (particles shoot or a light shines).  Please let me know if anyone want to make this if possible.

imposable with out MAJER rewriting of brick rendering engine, ooohhhh they'd have to overhaul EVERY thing, something bad'd NEVER do..

Translation: Bricks can't move period.

I could rig up fake brick movement of some kind. Infact, I'm making it for my *cough* rts *cough*

if you hade a script like the growing flowers script that would deleat and make anothe copy next to in the opisite direction of were the first brick was made


or you could use wrench events

it'd be better to make some brick shaped vehicles.

Infact, I'm making it for my *cough* rts *cough*

SHAMELESS PLUG

if you hade a script like the growing flowers script that would deleat and make anothe copy next to in the opisite direction of were the first brick was made


or you could use wrench events
You'd end up with a lot of brick break/place sounds, (like hammering one or placing a temp brick) but it is possible. I tried a 'mover' with this, once.

It would also be very jerky as bricks can only be on the 'grid', they'd instantly shift by 1 stud left/right/forwards/back or a third of a brick up or down.

if you hade a script like the growing flowers script that would deleat and make anothe copy next to in the opisite direction of were the first brick was made


or you could use wrench events
You'd end up with a lot of brick break/place sounds, (like hammering one or placing a temp brick) but it is possible. I tried a 'mover' with this, once.

It would also be very jerky as bricks can only be on the 'grid', they'd instantly shift by 1 stud left/right/forwards/back or a third of a brick up or down.

You can use %brick.delete(); that doesn't play the sound but it also ignores any child bricks or parent bricks I think they're called, I used %brick.killBrick(); for a 'effect'.

I think a brick vehicle would work best

Pushing pricks?  Weighted cube works fine.

if you hade a script like the growing flowers script that would deleat and make anothe copy next to in the opisite direction of were the first brick was made


or you could use wrench events
If someone made Conway's Life for Blockland, I would die from overexposure to awesomeness.

I'm making it for my *cough* rts *cough*

Hmm.  I thought one had to be capable of strategic action to produce an RTS.