Poll

Remove map Docks? (Must have a replacement)

Yes
14 (41.2%)
No
20 (58.8%)

Total Members Voted: 34

Author Topic: RandomizerDM! (v2.2) - [New poll] *Online  (Read 30966 times)

Cmon KzR is damn op if you aim well

can we make the power drill fire drill projectiles
we have the technology

I'll probably give Bushido access to the GUI

things to do:

fix flak cannon
fix spinfusor
fix handheld artillery
add plasma rifle
fix twin magnums
disable /sit
moRE WEAPONS

moRE WEAPONS
You need more guns that aren't a one hit kill. Many times I would spawn and literally get blown away right away.

I mean I don't play randomizer a lot but it is a pain the second you spawn, you die. You need to give players time to strategize and think out a plan to win. But that's just me.
« Last Edit: December 09, 2015, 12:58:03 PM by .Kong123. »


it all comes down to the load out
and youre only as good as your load out
figure out how to make the most out of what you have and survive

survival in itself is a strategy; almost everything and everyone is avoidable
minus stray bullets and rockets, or a mininuke

the most 'strategizing' that i have ever seen exhibited in a randomizer server- not even one of the ones i got my hands on, but like nickel's or zix's- have revolved around some chuckleforget camping in a corner where i cant get him cause he has a mas and he'll just shoot the door the instant i walk in, which means i need a weapon that can hit through walls, which means i need to either cheese him out with a turret from the center warehouses or start throwing vehicles through the doorway or, even worse, go to the random weapon thing in the center and start praying for my own mas to start hitting the walls until i get him by accident

everything in that scenario is terrible, so i will take every possible measure to make sure that doesnt happen, which pares down to 'i'm going to make the game fast and hectic and becomes a contest of wits at the end of the match when everyone knows everyone else's weapons and now the question is who will out-maneuver the other guy first'

putting 'tactical intelligent gameplay' on a pedestal never works out because blockland's audience has a tendency to provide exactly one challenge to subvert and it's "this guy is hiding behind a wall and he'll shoot me if i walk in through this door" and after the first time that 'challenge' appears it completely loses its magic and the game stops being 'smart' and starts being 'slow'

v1 Notes: - We are now out of the beta, yay!
+ Removed weapons, added tons more weapons
+ Added music, removed default music
+ GUI has now exited out of beta, I am able to add people to the editor list to add/edit and remove randomizer weapons.
+ Some items are now fixed, lots of items are now in the right categories and rarities (Thanks Bushido)
« Last Edit: December 09, 2015, 10:49:24 PM by Kyuande »

Map list has been updated.

any way of checking the item list as a player who hasn't added to edit/remove weapons

Locked the map changer to the current map for now.

any way of checking the item list as a player who hasn't added to edit/remove weapons
Hm, why?

Locked the map changer to the current map for now.
Hm, why?
check how dank the weapons are considered. also I had no idea some items existed in the server for the longest of time since no one had / used them.


Boy I sure am going to look forward to some friend sitting behind a fence while my Warhead Launcher designed to explode can't do stuff because this forget cant stand a few studs behind the wall

What happened to gytty's randomizer?