the most 'strategizing' that i have ever seen exhibited in a randomizer server- not even one of the ones i got my hands on, but like nickel's or zix's- have revolved around some chuckleforget camping in a corner where i cant get him cause he has a mas and he'll just shoot the door the instant i walk in, which means i need a weapon that can hit through walls, which means i need to either cheese him out with a turret from the center warehouses or start throwing vehicles through the doorway or, even worse, go to the random weapon thing in the center and start praying for my own mas to start hitting the walls until i get him by accident
everything in that scenario is terrible, so i will take every possible measure to make sure that doesnt happen, which pares down to 'i'm going to make the game fast and hectic and becomes a contest of wits at the end of the match when everyone knows everyone else's weapons and now the question is who will out-maneuver the other guy first'
putting 'tactical intelligent gameplay' on a pedestal never works out because blockland's audience has a tendency to provide exactly one challenge to subvert and it's "this guy is hiding behind a wall and he'll shoot me if i walk in through this door" and after the first time that 'challenge' appears it completely loses its magic and the game stops being 'smart' and starts being 'slow'