from my knowledge you aren't able to mount a light to anywhere else except for the left hand, and i believe mountObject() doesn't work on lights
Yeah, but I saw an offset variable for the datablock but I'm not sure if that's the best way to go (custom datablocks would make it look funky) unless I should run a loop that changes the light's position
You could give a shapebaseimagedata a light and mount that to the head.
Image lights only show up for the host
give a bot a light, make the bot invisible, and then mount the bot on someone's head.
I would give a bot a light, make the bot invisible, and then mount the bot on someone's head.Bot_Hole would have the code for spawning a bot w/o all of the extra junk.