Author Topic: Water Property Preservation Bug  (Read 1474 times)

With overlapped water and lava, lethality won't change when entering one another. It only sticks to the type you first entered.







No clue what to use this for though
« Last Edit: December 19, 2015, 09:53:43 AM by Abstath »

That's odd, so does it make vehicles not explode once it dives in the water and then enter the lava?

whoa that's cool it's like a portal



actually this is amazing i think i might be able to use this perfect timing
if you wanted to go underwater in a map but didn't want to die then you could just use the water bricks as a "portal" of sorts so that you don't die! that's amazing

That's odd, so does it make vehicles not explode once it dives in the water and then enter the lava?
eyup

quick question though: does this work in reverse?

if you enter the lava first, then the water brick, does the water brick begin to damage you too?

quick question though: does this work in reverse?

if you enter the lava first, then the water brick, does the water brick begin to damage you too?
until you exit, yes

I wouldn't call this a bug, it doesn't even make sense to overlap water and lava.

Both use physical zones, it just doesn't call the ::onEnterLiquid and ::onLeaveLiquid functions when you move between them. Same reason why you don't get the *sploosh* effect every time you swim between water bricks.

Use it in a puzzle game.

I have a bug when I host where lava doesn't harm you, it's really strange. And no, I don't have that add-on.

What addon? A thing that makes lava not harm you and that's the point?
Anyways, I used Peggy's Footsteps which had that problem, update your copy of it if you use it.

That's cool.  I wonder if it works for the events too.  If so you could use it in a glitch challenge.

Use water to swim through the lava.