Author Topic: ZAPT Zombies as a separated mod?  (Read 4505 times)

« Last Edit: January 04, 2016, 02:59:52 AM by Spartan224 »


I can try it i guess.
I'm just going to check out what do i need to change and do it.
If i can't do it then call somebody like visolator.


I actually tried to do this while I was datamining, but I gave up out of laziness.

Although, it can be done. Shouldn't look too complicated.


At what point did ZAPT stop working?

Slayer Mini-games, if I have the Enable ZAPT! pref disabled in the advanced configuration, players won't be able to respawn at all. This also occurs in normal mini-games.

Slayer Mini-games, if I have the Enable ZAPT! pref disabled in the advanced configuration, players won't be able to respawn at all. This also occurs in normal mini-games.

forget it, Made myself a playertype by datamining the Sport's Playertype, Might as well do this stuff.

Dunno when, dunno how.

I'll do it.

Edit: I can't promise a clear cut mod, much less with Bot Hole support and would need assistance with that, but I can cover the basics of making the playertypes, sounds, and CI.
« Last Edit: January 18, 2016, 11:13:24 PM by DataProxy »

Bump, it would just be okay to make the zombies work for Bot_Hole


I'll take a look later today. It sounds mostly tedious work tbh; the only tricky part is the special effects of each zombie

I'll take a look later today. It sounds mostly tedious work tbh; the only tricky part is the special effects of each zombie

Any progress?

At what point did ZAPT stop working?
For me it doesn't work

ZAPT does have some problems with slayer