I think I figured out a way to make particles non-billboard, which was the problem with the holograms in the first place :/
Edit:
orientParticles = true/fase //orients the particles towards You if set to False, or towards the emission point if True
This goes in the Emitter datablock, it MIGHT work or fail miserably, it depends what the source scripts look like. I wouldn't be suprised if it didn't work.