Author Topic: The animation and stop motion mega thread  (Read 52872 times)

i'm probably really late but file is corrupt
Nope, works fine...

Nope, works fine...
weird
managed though

very fluid, but i think more motion momentum is needed for the stick man (when hanging/swinging from the handhold)

weird
managed though

very fluid, but i think more motion momentum is needed for the stick man (when hanging/swinging from the handhold)
Not really. He jumps almost straight up. In fact, there's almost too much, given how little he thrusts his body forward.

What is wrong with it is that the leaps in his short little run should actually take him further.

Toon Boom does study discounts!!!!!!!!!!!!!!!!!!!!!



This is so awesome, I'm totally getting it

I'm totally getting it
have fun dude. ive never had a chance to work with toon boom i just know its apparently really good 


have fun dude. ive never had a chance to work with toon boom i just know its apparently really good 


It's used by a lot of cartoons that air on TV. Even Family Guy.

It's used by a lot of cartoons that air on TV. Even Family Guy.
industry standard, yeah. disney, adult swim, anything. rick and morty is made using it for example.
its also just super fun to use!

It's used by a lot of cartoons that air on TV. Even Family Guy.
yeah toon booms become the industry standard it seems. id love to work with it. ive watched some worflow videos from cartoon shows and it looks interesting

plus it has to have onion skinning. my method of animation currently doesn't do onion skinning :(
« Last Edit: February 06, 2016, 02:10:04 PM by mod-man »

My two desktops will be finishing a 31 hour render at around 10:00AM. 4210 @ 24 FPS, 1080p, Blender Cycles, with compositing calculated after each frame. Rendering the last ~450 frames on my slow desktop (3 minutes per frame), and the first part of the animation is rendering on my normal computer (30 seconds per frame). Using GPU for the compute device on my main comp, and despite only being able to run a single thread, it is still so much faster than CPU rendering.

Fun fact: originally, the render time was at 2.5 minutes per frame on my good computer, which would have put me at over 175 hours for the render time, which is more than a week of continuously running my GPU on a single process.


I made an attempt at stop motion in Garry's Mod before.


Ehh.
dr face


Here's an animation of a Flowey Model I made a while ago.


Animations: Walk, Crouch, Look left/right/up/down, Sit

Here's an animation of a Flowey Model I made a while ago.


Animations: Walk, Crouch, Look left/right/up/down, Sit

Wow, that is awesome. Keep it up man!!