Author Topic: Jairo's Vassals and Vandals RP - A MOST HOLY ENDEAVOR! DOWN WITH THE KHANATE!  (Read 24212 times)

since weapon choice is open-ended I got a

super mlg xxx 9000 level zweihander german jet fuel forge steel beam gun sword

a carpaccian crossbow, doh

Jairo add a direction compass to the map pls

Muamed's party heads north to Shirvan, to recruit in the taverns before heading east.

Marsellus' group runs out of money and anticlimactically dispands. (Too many capraccians)



 
Ruslan Stoika, Masovian Siege Engineer, Tactician, aging leader.

A large man with graying hair and beard. Left the Masovian military after finding himself in disputes with his superiors, now pursues his own ends with the formation of a mercenary band. He is a bastard, but does his damnedest to not let it limit him.

From his former command he brings with him the knowledge and tactics of both company command and siege engineering.

He is currently in the small village of Bohr.

Do more raids! We need supplies to arm our men, with the wonderful side effect of hurting Masovia.

Also, how is the Vaasan revolutionary organization going?
« Last Edit: January 03, 2016, 04:56:59 PM by TristanLuigi »

You find that both Gobi and Dulk have been recruited dry from Chimbai and Bulgar, so you head to Untaan and recruit 7 untrained footmen.

Tu Khan: Head to Karak and recruit, then train the men that I recruited.

Jairo add a direction compass to the map pls

as most maps follow this rule, north is up.



Adalwolf on some spare time goes out to find some hunters and ask about their experiences with the bandits in the area, or if they've seen them at all.
« Last Edit: January 03, 2016, 10:22:01 PM by Badger »

Muamed's party heads north to Shirvan, to recruit in the taverns before heading east.
Your party is warmly greeted by the capital's guards. Your vanquishing of the dastardly Mughadei Khan is more well received in Shirvan's propagandized atmosphere, and you recruit a whopping 13 untrained footmen from the local tavern. During your celebration, you overhear a conversation regarding recent unrest in the Masovian Empire and the supposed plans to overthrow Vladimir.

Ruslan Stoika, Masovian Siege Engineer, Tactician, aging leader.

A large man with graying hair and beard. Left the Masovian military after finding himself in disputes with his superiors, now pursues his own ends with the formation of a mercenary band. He is a bastard, but does his damnedest to not let it limit him.

From his former command he brings with him the knowledge and tactics of both company command and siege engineering.

He is currently in the small village of Bohr.
Without even asking, 4 men flock to your side. They feel tension erupting from the west and are eager to earn their spoils.

Do more raids! We need supplies to arm our men, with the wonderful side effect of hurting Masovia.
Following a recent raid, you receive news of your gathering infamy in the court of Vladimir the Terrible. He has issued a bounty against you for your actions. Simultaneously, you learn of Jarl Harald's excitement.

Also, how is the Vaasan revolutionary organization going?
The organization of the revolution is kept as secret as possible so as to avoid incurring kingly wrath, however, it appears the word is out, and so plans to prematurely begin the coordinated attacks will commence shortly.

Tu Khan: Head to Karak and recruit, then train the men that I recruited.
You recruit an additional 4 footmen and efficiently instruct them in combat.

Adalwolf on some spare time goes out to find some hunters and ask about their experiences with the bandits in the area, or if they've seen them at all.
Hunter: Oh sure, we've seen 'em. We know all about Walhaz. Smart guy, that.
« Last Edit: January 03, 2016, 10:27:14 PM by Jairo »

Muamed notes the news indifferently. The party heads to the market to outfit the new recruits. Additionally, he purchases as many horses as he can comfortably afford. Those, along with the horses previously acquired, are used to outfit Muamed and as many of the recruits as possible as lancers. Additional equipment for this change is also purchased.

The party then moves east, training when stopping to camp.

Stoika searches the town for more men, and perhaps capable adjuncts.

have you ever noticed where they tend to reside or frequent most in the area while tracking game?

Muamed notes the news indifferently. The party heads to the market to outfit the new recruits. Additionally, he purchases as many horses as he can comfortably afford. Those, along with the horses previously acquired, are used to outfit Muamed and as many of the recruits as possible as lancers. Additional equipment for this change is also purchased.
You purchase 8 horses, one for yourself and seven for your recruits.

The party then moves east, training when stopping to camp.
You exit Shirvan and end the day by training.

Stoika searches the town for more men, and perhaps capable adjuncts.
You recruit 2 additional untrained footmen but find no other stand-out individuals.

have you ever noticed where they tend to reside or frequent most in the area while tracking game?
Hunter: Sure, my friend and I've noticed where he usually patrols. Say, who are you again?

jairo but i had a horse before and acquired some at kashmir as well

Hunter: Sure, my friend and I've noticed where he usually patrols. Say, who are you again?

My name is Adalwolf Braunau, I was presented with the fief of Trost from the King, I intend to leave how the town runs and operates up to the decision of the elders though, as I do not live in this area and do not want to toil with the locals traditions. I'm trying to improve the area for the villagers though by removing Walhaz out of the area.
« Last Edit: January 04, 2016, 05:29:11 PM by Badger »

hows the trip to tarmoth eh

all is well??