Is there a way to change the impulseForce dynamically per player?
Like, some players should get flung away less than others from the same explosion based on a player variable.
I was thinking of using functions like:
function Armor::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
function Armor::onCollision(%this, %obj, %col, %thing, %other, %other2)
But I don't find enough documentation to find out what every variable in there is suppose to represent or if any are useful to my problem.
The Appendix A doesn't list those kind of functions.
I could possibly slow down or speed up their velocity after they get damaged by an explosion.
But that would also incorporate the speed they were moving at, giving a distorted trajectory.
So I'll probably use that if no better ways are found.