You're comparing AoT to Mean Greens? lol
I don't even think AoT even matches Toy Solder's peak count per day lol.
When a game >10 years old manages a peak of maybe 6 players a month it's doing a lot better than a game that's 1 month old that can barely manage 60.
Mean Greens is an indie devs worst nightmare. Great initial launch but no meat to keep the players chewing.
It's dead, and you're clinging onto it like like your lifelong hate for horses. A 2 hour average per player is a failure in every regard.
BlocklandMean Greens
Hell, if mean greens can't even come close to beating Blockland on a 48 hour period, which is 120x OLDER than Mean Greens, and also sold nearly 3x as many copies, it is sad.
Blockland isn't a dead game, but it is by no means alive as it used to be. An update with free sniper lane maps won't make people come back to the game. The only thing that keeps people playing Blockland is the fact that it's community driven.
A third person shooter doesn't have that privilege. It's a failure. It doesn't matter if its performing slightly better than another dead toy combat game.
If you're going around telling people "hur durp it's dead don't buy it" then that doesn't exactly help the game gain players now does it?
There is no reason to spend money on a videogame if there isnt a healthy community to play it with. People like you who have such high expectations of a game with a community that can barely reach the capacity of a church are the reason these games can't live past their own demise. Any new player is at an extreme disadvantage to you, which is probably why you love it game so much. It grants you that superiority complex that you love to thrive upon. The only reason you don't play anything else is because you know people are better than you.
I can't deny the game looks like fun, it most likely is, but I'm not going to waste my money this dead pony.