Author Topic: The Mean Greens - Plastic Warfare  (Read 12654 times)

Or, what about all of the other custom maps TF2 has, which this game does not have or support?

First of all those are fan made maps which shouldn't count. As it is not original developer content.

Second of all TF2 came out in 2007 and you and I both know that modding support didn't come out until much later.

Seriously, just stop trying to defend your game that is obviously not enjoyed here.
You aren't going to change anyone's opinion.

And you're not going to change my opinion on why I like the game.

Now while I may have different opinions of videogames I most certainly do not tell people to stop posting their opinion about their game. I didn't like that slime rancher game but I didn't tell the poster to stop talking about the game neither.



EDIT:

Actually I just realized the person who made the topic about Slime Rancher is Cacti. This makes perfect sense now.

Ok. I won't try to convince you this is a good game since you think it's a bad game without playing it. Here, take my opinion. Oh wait.

You didn't play Mean Greens to form your opinion on it. I'm starting to sense some hypocrisy over here.
« Last Edit: January 17, 2016, 11:30:13 PM by Lord Tony® »

I looked it up.

Toy Soldiers has an even less player base playing per day than Mean Greens. Looks like your favorite game Toy Soldiers is more dead than Mean Greens.





Mean Greens came out in December with 600 people playing that day.


Toy Soldiers came out in august with only about 200 people playing that day.

Toy Soldiers was dead on arrival. So much for that replay value you claimed.
BECAUSE IT WAS HELLA ADVERTISED ON REDDIT. If I never told you about honestly how long would it be before you found it

Toy soldiers had much more advertising also Toy Soldiers is full of loving bugs. From the low number of reviews I've found on steam they say the game is almost unplayable.

Mean Greens is doing better than Toy Soldiers.

Toy soldiers had much more advertising also Toy Soldiers is full of loving bugs. From the low number of reviews I've found on steam they say the game is almost unplayable.

Mean Greens is doing better than Toy Soldiers.
Toy soldiers came out in 2012 4 years later how many people you think are gonna be playing this in 2019

Toy Soldiers Warchest is the sequel which came out in August 2015.

It's 4 months older than The Mean Greens and it died within the next month of its initial release lol.
« Last Edit: January 18, 2016, 02:35:58 AM by Lord Tony® »

Toy Soldiers Warchest is the sequel which came out in August 2015.

It's 4 months older than The Mean Greens and it died within the next month of its initial release lol.

Keep this in mind -- this game is also on Xbox One and PS4.
Have you checked those stats as well considering some people play consoles?

Toy Soldiers Warchest is the sequel which came out in August 2015.

It's 4 months older than The Mean Greens and it died within the next month of its initial release lol.
This game died pretty significantly too 60k sold and a 59 PLAYER PEAK WTF

This game died pretty significantly too 60k sold and a 59 PLAYER PEAK WTF

No it hasn't see here's the thing. The Mean Greens is growing and it's run by indie developers.

As you may not know about developing games is that indie games have higher development life. Considering how Toy Soldiers is run by Ubisoft if the game doesn't do well enough at any moment Ubisoft could decide to shorten their development team. Most cases game developers working under a bigger studio like Ubisoft have development time limits. Which means once after a few months passed they can no longer update their own game.

Indie games like Blockland, POSTAL and Mean Greens could still get development updates YEARS after the game has been released.

You know how pissed off Badspot gets every time someone asks if blockland is dead because he has a low peak count? Blockland isn't dead until Badspot cuts off further development support like he did with Age of Time. Toy Soldier's development time is going to run short. Do you seriously think Ubisoft will let them update the game forever?
« Last Edit: January 18, 2016, 03:05:14 AM by Lord Tony® »

Blockland isn't dead until Badspot cuts off further development support like he did with Age of Time.
As far as we're aware he has pretty much done that aside from critical bugfixes.
Which he still has to fix in AoT every month by the way. Your own definition still defines AoT as "alive and well", even though it performs only slightly less pathetically than mean greens.

You're comparing AoT to Mean Greens? lol

I don't even think AoT even matches Toy Solder's peak count per day lol.

I already proved Mean Greens is doing better than Toy Soldiers. The game is less than a month old. There hasn't even been any significant updates yet. In one whole year if the peak count stays the same and there hasn't been any updates then you can say the game is dead.


I don't see why you assume it's dead already for an indie game that hasn't even picked up yet. If you're going around telling people "hur durp it's dead don't buy it" then that doesn't exactly help the game gain players now does it?

Like again, you're expecting a lot from a no name indie developer. The fact it's doing better than the new Toy Soldiers is saying something considering how Toy Soldiers is more well known.
« Last Edit: January 18, 2016, 03:22:19 AM by Lord Tony® »

You're comparing AoT to Mean Greens? lol

I don't even think AoT even matches Toy Solder's peak count per day lol.
When a game >10 years old manages a peak of maybe 6 players a month it's doing a lot better than a game that's 1 month old that can barely manage 60.
Mean Greens is an indie devs worst nightmare. Great initial launch but no meat to keep the players chewing.

It's dead, and you're clinging onto it like like your lifelong hate for horses. A 2 hour average per player is a failure in every regard.

Blockland
Mean Greens


Hell, if mean greens can't even come close to beating Blockland on a 48 hour period, which is 120x OLDER than Mean Greens, and also sold nearly 3x as many copies, it is sad.
Blockland isn't a dead game, but it is by no means alive as it used to be. An update with free sniper lane maps won't make people come back to the game. The only thing that keeps people playing Blockland is the fact that it's community driven.

A third person shooter doesn't have that privilege. It's a failure. It doesn't matter if its performing slightly better than another dead toy combat game.

If you're going around telling people "hur durp it's dead don't buy it" then that doesn't exactly help the game gain players now does it?
There is no reason to spend money on a videogame if there isnt a healthy community to play it with. People like you who have such high expectations of a game with a community that can barely reach the capacity of a church are the reason these games can't live past their own demise. Any new player is at an extreme disadvantage to you, which is probably why you love it game so much. It grants you that superiority complex that you love to thrive upon. The only reason you don't play anything else is because you know people are better than you.

I can't deny the game looks like fun, it most likely is, but I'm not going to waste my money this dead pony.
« Last Edit: January 18, 2016, 03:26:06 AM by Jubel »

You keep telling me how much the game is dead but I don't think like that. If everyone currently playing Mean Greens thought like that the game would have a peak of 0.

Oh so the game is dead you say? That means I should stop playing it and tell everyone else to stop? Better yet I'll tell the indie developers to kill themselves because the game is dead. I'm sure the developers will see to reason, pull the plug and kill themselves.

Is that what you're going for with your point? If we are going to go all pessimistic about it we may as well go all out.

You can sit in denial all you want but the game isn't sustainable anymore.
Go tell the developers all you want, they know just as well as anyone else that they're in a bad situation.