Author Topic: Black Ops Zombies Perks  (Read 1646 times)

I was wondering if there is a add on for the Black Ops Zombies perks? I remember my friend having Speed Cola..
would appreciate answers :D

That would be pretty cool
It all would all work expect for Quick revive
That would mean you respawn

Its not possible though,you can't mix playertypes.
That means you could only drink one cola.

Its not possible though,you can't mix playertypes.
That means you could only drink one cola.
Unless there is a playertype that has both of them in it.

Its not possible though,you can't mix playertypes.
That means you could only drink one cola.
Unless there is a playertype that has both of them in it.
Neither of these are necessary. There's enough one can do in order to not even require a playertype for all of these. As a matter of fact, I wrote up a small draft that would make doubletap and speed cola possible, but it requires some smoke and mirror tricks on the weapon's side.

but it requires some smoke and mirror tricks on the weapon's side.
That = More datablocks.

That = More datablocks.
Actually, no. The smoke and mirrors trick wouldn't require any additional datablocks that any weapon already uses, it just requires smart modification of a weapon's image.

I think it would probably be better to use playertypes, though. otherwise you'd have to add that to every gun that was gonna be used

I think it would probably be better to use playertypes, though. otherwise you'd have to add that to every gun that was gonna be used
its actually not possible without modifying the weapons, such as a if statement that checks if you have double tap and then chooses the correct image with faster firing rate

if only we could get setPlayerSpeed style events with projectiles and vehicles it would make level-up/reward systems a whole lot easier

I think it would probably be better to use playertypes, though. otherwise you'd have to add that to every gun that was gonna be used
What? How would modifying the player type benefit the perks like speed cola and double tap?

its actually not possible without modifying the weapons, such as a if statement that checks if you have double tap and then chooses the correct image with faster firing rate
Even then it all could be possible with just one image.
« Last Edit: January 01, 2016, 02:01:46 PM by Alphadin »

What? How would modifying the player type benefit the perks like speed cola and double tap?
well, I don't know what any of these perks do, really. so double tap, since that other guy said what it was, makes sense to need to be on guns. but speed cola just sounds like it makes you run faster
Even then it all could be possible with just one image.
what if you switch weapons? would that not get rid of any effects that another gun gave you?

well, I don't know what any of these perks do.
Quick Revive = When you take enough damage to die,you get downed wile holding a OP pistol that shoots granades.
After few 6-8 seconds you get revived.
Juggernog = Allows you to take more damage than usual (normaly its 2 hits by zombie,but it makes you able to take 4 hits).
Speed Cola = Faster reloading baby!

Double Tap Root Bear = it doubles the damage of every weapon.

The thing we might want to remake since its way interesting is Pack a Punch,a machine that upgrades your weapon.
Adds a laser sight,makes the gun color more futuristic and makes the gun shoot faster for example.

well, I don't know what any of these perks do, really. so double tap, since that other guy said what it was, makes sense to need to be on guns. but speed cola just sounds like it makes you run fasterwhat if you switch weapons? would that not get rid of any effects that another gun gave you?
that is almost literaly what changing the weapons image is, and for speed cola it would need to be a player type

that is almost literaly what changing the weapons image is, and for speed cola it would need to be a player type
Speed cola (The reload one) Does not need a playertype. at all
Staminup(The runny fastery one/runny longery) doesn't need one either.