Author Topic: BLF has a Sci-Fi Adventure  (Read 5136 times)

Quick, plug the hole with the terrorist!

i run to the left side of the passenger cabin which is away from the hole thing

Clutch my recently-perforated headrest to try and not die.


i jump out of the airlock with all the office supplies

I TEAR OFF THE CHAIRS FROM THE FLOOR AND USE THEM TO COVER THE HOLE

i jump out of the airlock with all the office supplies
I TEAR OFF THE CHAIRS FROM THE FLOOR AND USE THEM TO COVER THE HOLE
Veto.

i run to the left side of the passenger cabin which is away from the hole thing
gebenuwell Stats: STR 6 - DEX 12 - CON 17 - INT 5 - WIS 11 - CHA 12

You jump away from the sucking breach with all the force you can muster, grabbing the chairs for support as you climb towards the other end of the ship. You'll need a 10 DEX Check to resist the breach!

You rolled a 14.

You climb over a chair, and position it between you and the breach, clinging to it for support.

End the terrorist.
TableSalt Stats: STR 7 - DEX 17 - CON 11 - INT 18 - WIS 10 - CHA 12

You'll need a 12 DEX Check to shoot the terrorist as he flies towards the breach!

You rolled a 3, +2, = 5.

You aim for the terrorist, but find yourself blown towards the ship breach due to the strong vacuum! You'll need a 12 DEX Check to grab a support before you fly out into the void!

You rolled a 19, +2, = 21.

You grab a handrail as the rest of your body is flung towards the breach! You wrench yourself over it and cling to a chair as hard as you can!

Quick, plug the hole with the terrorist!
AutoBahn Stats: STR 11 - DEX 5 - CON 15 - INT 17 - WIS 12 - CHA 7

This terrorist is a big guy... if you pushed him forward at the right angle, perhaps you could plug the hole! You'll need a Strength Check of 17.

You rolled a 17.

You push the stumbling terrorist forward, and he is caught halfway between the cabin and the void, straddled over the breech! The suction suddenly stops, but the alarm continues. The man screams and looks around, but cannot move at all.

Just as you begin to relax, you realize that the ship is stuck on a direct collision course with a nearby planet--and the pilot is dead!




Ask the other passengers if they know how to fly this thing

"I flew a war ship in the space battle of 20XX."

Eat some Schips™.
TableSalt Stats: STR 7 - DEX 17 - CON 11 - INT 18 - WIS 10 - CHA 12

You open a bag of Schips™, and munch on a few handfuls as the ship drifts into orbit around the forest-planet. You'll need a CON Check of 4 to properly enjoy your Schips™ amongst the chaos.

You rolled a 14.

They're delicious. For remaining calm & loyal to the Schips™ Corporation, you have been granted a +2 bonus to your next roll.

Ask the other passengers if they know how to fly this thing
tber123 Stats: STR 11 - DEX 17 - CON 13 - INT 11 - WIS 13 - CHA 16

You stand up and cry out "We're gonna crash! Who can fly this thing?!" You'll need a CHA Check of 14 to properly motivate any volunteers.

You rolled a 13, +2, so 15.

Pearooster bravely emerges from the crowd, insisting that he could fly the ship.
Motivated by your terror, he will get a +3 bonus to his next roll!


"I flew a war ship in the space battle of 20XX."
Pearooster Stats: STR 9 - DEX 15 - CON 8 - INT 11 - WIS 13 - CHA 12

You did! But it was so long ago, and you can barely remember your training! Not to mention, this is a transport ship, and the latest model at that! You'll ned a 16 on your INT Check to remember your training!

You rolled a 15, +3 from the tber123's bonus, so 18.

"I think I can fly this thing!" you yell. The terrified cabin urges you to go forward.

I see 4 seats up front...
Maybe take one of them, just to help?

I come out of the storage closet (in a non-gay way), carrying my broomstick with me, and attempt to get us a better seal on the hull breach by going to the power plant in the ship's rear compartment and diverting power to the emergency forcefield projectors, in order to project a forcefield around the breach and get us a better seal than that of the body of a terrorist.

I see 4 seats up front...
Maybe take one of them, just to help?
TableSalt Stats: STR 7 - DEX 17 - CON 11 - INT 18 - WIS 10 - CHA 12

You race to the bridge, and position yourself before the leftmost computer. It's a map of the surrounding area, with the ship's predicted course--heading straight into the planet! You'll need a 14 INT check to re-plot the course, forcing the ship into a slower descent!

You rolled a 13, +3, so 16.

You quickly grasp the controls, and adjust the speed regulation and angle to force the ship to descend into the planet at a steerable speed!

I come out of the storage closet (in a non-gay way), carrying my broomstick with me, and attempt to get us a better seal on the hull breach by going to the power plant in the ship's rear compartment and diverting power to the emergency forcefield projectors, in order to project a forcefield around the breach and get us a better seal than that of the body of a terrorist.
Planr Stats: STR 18 - DEX 8 - CON 12 - INT 14 - WIS 15 - CHA 10

Oh... dear. You certainly know your ships! You rush to the rightmost computer, with a force-field display alongside an array of controls! You'll need a 16 to boost the forcefield!

You rolled a 6, +1, so 7.

Despite your best efforts, you aren't used to this technology! The shield stutters, but does not strengthen at all!

The planetary impact is only one turn away!

eat some snour cream and snonion potato schips™