Author Topic: How do I make scrolling text  (Read 1015 times)

I want to know how to make text scroll on prints

I don't really understand what you mean by that. My guess from what I think you're saying is that you can't.

I don't really understand what you mean by that. My guess from what I think you're saying is that you can't.
something like the scrolling text on the new years 2012 server

http://swololol.com/rd?f=Event_SetPrintText

might help you, use spaces for blank parts

event-wise, do something like this on the first brick of a chain of print bricks

0 | 500  | onActivate | Self | setPrintText | "hey    " | checked
1 | 1000 | onActivate | Self | setPrintText | " hey   " | checked
2 | 1500 | onActivate | Self | setPrintText | "  hey  " | checked
3 | 2000 | onActivate | Self | setPrintText | "   hey " | checked
4 | 2500 | onActivate | Self | setPrintText | "    hey" | checked
5 | 3000 | onActivate | Self | setPrintText | "y    he" | checked
6 | 3500 | onActivate | Self | setPrintText | "ey    h" | checked

something like the scrolling text on the new years 2012 server
Scrolling text like this? https://www.youtube.com/watch?v=p2GXkn926U0 (first few seconds in the video)





Just relay loops. (use setPrintText addon)
Code: [Select]
0 | 0 | onActivate | Self | fireRelay
1 | 4000 | onRelay | Self | fireRelay
2 | 0 | onRelay | Self | setPrintText | D
3 | 250 | onRelay | Self | setPrintText | R
4 | 500 | onRelay | Self | setPrintText | Y
5 | 750 | onRelay | Self | setPrintText | 
6 | 1000 | onRelay | Self | setPrintText | I
7 | 1250 | onRelay | Self | setPrintText | S
8 | 1500 | onRelay | Self | setPrintText | 
9 | 1750 | onRelay | Self | setPrintText | C
10 | 2000 | onRelay | Self | setPrintText | O
11 | 2250 | onRelay | Self | setPrintText | O
12 | 3500 | onRelay | Self | setPrintText | L
13 | 3750 | onRelay | Self | setPrintText | !
Basically just do this with all the blocks but on the next one over you'd start with event #1, then the one after that #2, etc.
Also name the print bricks then do
Code: [Select]
0 | 0 | onActivate | [NAMEDBRICK] | fireRelayon any random brick