Author Topic: HK Weapon Ammo Glitch again  (Read 1336 times)

So yeah, it's that problem people always have when they use this weapon pack. You have infinite ammo. I've checked every on the forums and I can't seem to find a good solution. Anyone got great solution?

The reloading doesn't work in a mingame as well

Which version of HK are you running?

Also the general solution to ammo related issues is to stop running other weaponsets with their own ammo systems (I'm still not sure how they conflict with each other; but I've redesigned the ammo code like 5 times since the main release so, I'm bound to have missed something somewhere)

I tried the other weapons having ammo thing already, and I'm using the latest version of the weapon pack

I tried the other weapons having ammo thing already, and I'm using the latest version of the weapon pack

The most recent version (the beta release; should only contain like 6-9 weapons) had RTB implementation, apparently that stuff broke down super hard and has frazzled a lot of the global vars; some of which control features which have not been fully implemented.

Put these in your server console and see if that helps.

$Pref::RYG::LimitedAmmo = 0;
$Pref::RYG::ReloadingEnabled = 1;


Oh I'm using the one that has like 24 guns in it


well not 24, but alot

Thats really not helpful, you didnt even manage to specify how many guns there are in it

Thats really not helpful, you didnt even manage to specify how many guns there are in it
Yes, sorry, I just wasn't thinking that other people we're going to try and help at that moment

So the pack only consists of 40 weapons

dont enable the beta and alpha versions of H&K together.

in fact its probably the fact you have both addons that is breaking it. i recall a similar error and removing the H&K version i was not using from the addons folder fixed it.

But I'm only using the Beta

Disable every other gun add-on, specifically Tier+Tactical and all its subsets/expansions. Disable any mod that uses the old AmmoGuns script because it's really stupid and conflicts with HK's reloading scripts.