Author Topic: [Megathread] Star Citizen Update 2.3  (Read 7948 times)



What is it?

Star Citizen Alpha 2.3 sets the stage for the persistent universe, offering players
access to multi-crew ships, large world maps and FPS combat. The latest update brings the flight-ready Vanguard Warden
and MISC Freelancer. Other additions include the hangar-ready Sabre, the Million Mile High Club, a new open world mission
and countless fixes and balance updates for those exploring Crusader.

Open World Missions

  • Takes place in a small 400 quadrillion cubic km area of space within Crusader.

  • Complete with 8 Comm Array missions involving dogfighting and EVA

  • 8 Research missions involving protecting civilians
    or recovering lost data and 1 Exploration mission of an abandoned station.

  • 20+ Random Encounters – Most are random dogfighting encounters, often with a mix of friendlies and hostiles.
    4 are random exploration missions involving finding lost wrecks.

  • New! Monitored Space – large areas of the Crusader system actively monitored
    by Crusader Industries, activated and deactivated by Comm arrays.

  • New! Bounty system – Criminal activities inside of Monitored space now give players
    Wanted levels, which will eventually cause a bounty mission to be placed on them.
    Criminals can also attempt to elude bounty hunters by accessing a computer on Kareah to have their bounty lifted.



First Person Shooter

  • Recharging energy weapons.

  • In-game pick-ups including ballistic weapons, ammo and MediPens.
    Player healing.

  • Due to the open-world architecture of the Crusader system, FPS combat can occur
    on space stations, on the decks of ships, or even while engaged in EVA.

  • A space station location specifically designed for and dedicated to
    FPS combat, including many stores and caches of personal weapons.



More Features

  • Constant and ongoing skirmishes and space dogfights between Pirate factions
    and insystem security forces in the Yela asteroid belt.
  • Wreckage to scavenge in the Yela asteroid belt.
  • Ship Repair, Refuel and Restocking at Cry-Astro.
  • EVA – Extravehicular activity.
  • Multicrew Ships and Multicrew ship gameplay! You’re not tied to your seat, you can walk
    around inside your ship with friends, and assume different responsibilities at different crew stations,
    such as ship’s pilot or copilot, engineer, or turret gunner.
  • Ship to space transitions.
  • Seamless first-person gameplay! Transit between the interior of your ship to outer space
    and back without any loading screen! Fly, fight, and spacewalk all in the same game.
  • Quantum Travel, complete with limited fuel mechanics. All non-fighter craft have a Quantum Drive
    that allows them to travel through local space at genuinely 0.2 speed of light.
  • Mobiglass Mission and Journal system.
  • EMP warfare in the Avenger Warlock.
  • Large World tech that allows for extremely large expanses of space to explore without loading screens.
  • New IFCS Flight models.
  • Ship repair refuel and restock.
  • Party system.
  • Multi-ship crew stations.
  • IFCS Flight Modes – Precision, SCM, and Cruise flight modes.
  • Afterburner.
  • Ship-to-ship EMP and disruption damage.



Locations

  • 1 planet: Crusader.

  • 3 moons: Yela with its asteroid belt, Cellin with a station and Daymar with a station.

  • 3 distinct stations: Port Olisar (The new local shipping hub, a space hotel players get their start in),
    Security Post Kareah (our FPS PvP location),
    Covelex Shipping Hub (Abandoned shipping hub, acting as an EVA exploration location for players).

  • 9 Cry-Astro repair and restock station.

  • 8 Comm arrays with encounters, missions and EVA exploration.

Purchase:
All you need, to play the game. Includes Squadron 42 and Star Citizen

Mustang Alpha $45
Aurora $45
All Packages

Media:





Sources:
https://robertsspaceindustries.com/feature-list
https://robertsspaceindustries.com/about-the-game/spaceflight
https://robertsspaceindustries.com/squadron42
https://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA
https://www.youtube.com/channel/UCCXJ9uG1cTdf8C9OEY1s2gA
« Last Edit: March 29, 2016, 07:31:49 PM by A.P.X. »



What is it?

Arena Commander is an in-game simulation module that pilots can plug into and practice in.
It’s served as the testing ground for much of the flight and in-combat ship experience.
All ships listed as flyable pre-2.0.0 PTU can be flown and fight in any of these modes.

  • (NEW) The AEGIS Vanguard Warden is now flyable.
  • (NEW) The Apocalypse Arms (APAR) Revenant, a new size 4 ballistic gatling gun (standard on Vanguard Warden)
  • 6-Part Tutorial that introduces players to basic and advanced flight controls, including take-off, landing and combat.

Game modes include (Available in both single and multiplayer):

  • Racing Mode, with three unique “tracks” of increasing difficulty. It is referred to as the Murray Cup in lore.
  • Free-flight mode, with no time limit, AI enemies or goals on your choice of two unique maps,
    Dying Star or Broken Moon.
  • Vanduul Swarm, on two unique maps, Dying Star or Broken Moon. Do battle with wave
    after wave of increasingly difficult enemy Vanduul ships.
  • Single player mode has AI teammates to help you
  • Multiplayer mode is up to four players in a team vs the Vanduul Swarm.

Multiplayer Only

  • Battle Royale, a free for all combat mode with four to sixteen players.
    The player who scores the most total points within the time limit is the winner.
  • Squadron Battle, a team vs team fight with four to eight players on each side.
    The team who scores the most points against the rival team within the time limit is the winner.
  • Capture the Core, a team-based capture the “flag” game mode with teams of four to six players on each side.
    The first team to score five captures wins.
  • All can be played on two unique maps, Dying Star or Broken Moon.
  • Public free-matches are limited four per side.





Social Module



What is it?

Area 18 is a city on ArcCorp, a planet in the Stanton system
and the games first interactive planetside environment.


  • Gameplay is focused on individual exploration and social interaction.
  • The zone contains a customs area, shops, Medical Bay, items (not yet buyable) and a bar.
  • Augmented Reality mode allowed players to see names of other characters
    and view the names/details/prices of any items they look at.
  • Fully destructible Greycat Buggies that players could drive around the zone,
    with the ability to run over and kill other players or destroy said buggies.
  • Our first player experience with death and respawn into a Medical Bay after being run down.
  • Some NPCs, with interaction being developed now.
  • Introduced the chat and animated/voiced emote system. With the ability to create
    and join multiple chat channels, zone into ArcCorp instances with their friends, and interact with them
    on a much more personal level.
  • Up to 36 players, with a hard cap of 40. The soft cap is to allow
    for friends to join the same instance together.





Hangar Module



What is it?

Hangars are where players can view and explore their ships, as well as decorative items,
objects and subscription flair items that are sold from the store.
Hangars can expand from one to up to five bays depending on the number of ships loaded into them on the website.


  • (NEW) Million Mile High Club is now available to those with the eligible package.
  • Each bay can hold 3 small ships, 1 medium or 1 large ship. Expanded options are in development.
  • The exception is VFG Industrial. The central bay for VFG Industrial can only hold 3 small or 1 medium, not a large ship.
  • Currently have four hangars. SelfLand, Aeroview, Revel &York, and VFG Industrial.

Gameplay

  • View, explore and interact with your ships or the hangars.
  • Use the Holotable to remove, add or change the equipment loadout on your ships.
  • interact with flair items from posters to a small bar or Jukebox.
  • Drive around in a Greycat Buggy (if available).



Squadron 42
To be released sometime in 2016








If this space game doesn't interest you, try Elite: Dangerous
« Last Edit: March 29, 2016, 07:32:06 PM by A.P.X. »

Bump because this is a good game and an OP that took effort.

It's about time this game got its own post.

I like the new content (Port Olisar and all that) but it's in dire need of optimization. Running an i7 4790K + overclocked GTX 970 and I'm only getting 25 FPS maximum.

Where can I and those like myself get such a game?

If only ot wasnt 50 bucks for a loving alpha

bandwith destroyer simulator 2016

Probably should have actually linked to the site. One Moment

Edit: Freeflight week is going on right now. Create an account and play for a week.
https://robertsspaceindustries.com/download
« Last Edit: February 01, 2016, 08:00:41 PM by A.P.X. »

If only ot wasnt 50 bucks for a loving alpha
It's more like a preorder for a discount with a free alpha included.

Bump. Free-flight Week until the 20th. Make an account and download the game. (28 Gb)\

How to Install:
(The site is rather confusing and not clear on various aspects of how to install the game)

Click on the Red Dash.


Then, press enlist in the bottom right corner.


Once your account is created and varified, go to the Star Citizen tab and press Download.


On the bottom of the page, the last step should be available.

Download the installer and continue to the launcher.


Finally login to the launcher, and press Update, or Install.
(This will most likely use most of your bandwidth. Limit it via the cog in the upper right corner.)



Once installed, Launch the game.


If you would like to jump right in,
Select universe from the menu, then Port Olisar.

Bugs are very common in Star Citizen. If you experience Connection Errors or Timeouts, continue to rejoin in the main menu.

Important Keybinds:
F9 for missions overlay
F10 to toggle AR mode (Player names)
F11 for contacts list (Friends)
F12 for chat

Oh boy
Dont you need a ship for those "free flights"?

EDIT
Yeah
« Last Edit: March 13, 2016, 04:45:01 AM by espio100 »

I've got a Freelancer I could take some of you free-flyers for a ride in

Oh boy
Dont you need a ship for those "free flights"?

EDIT
Yeah
[img]

No, you don't. Download the installer and log in, that X just means you don't have a ship to put in your hangar, so if you go in it should be empty. You'll have to bum a ride off someone else, but you can still play the game

It just download
please take me for a ride and explain the game a bit
Im kawaiinacho2
No, you don't. Download the installer and log in, that X just means you don't have a ship to put in your hangar, so if you go in it should be empty. You'll have to bum a ride off someone else, but you can still play the game
But you need a ship to actually go into space, right?

Edit: doing some tutorial thing now

Okay so this stuff freezes every 2 seconds or so
Best game 2016
« Last Edit: March 13, 2016, 06:25:18 AM by espio100 »

The tutorial sucks ass and freezes on my machine, too. I don't think it's finished

You can go out into space, but you won't be able to leave Pirt solidarity unless you hitch a ride on someone else's ship.. Or just outright steal one

I'd give you a ride but I'm heading to bed and probably won't be on for a few days-- camping trip

The tutorial sucks ass and freezes on my machine, too. I don't think it's finished

You can go out into space, but you won't be able to leave Pirt solidarity unless you hitch a ride on someone else's ship.. Or just outright steal one

I'd give you a ride but I'm heading to bed and probably won't be on for a few days-- camping trip
Stealing one? How does that work?
Is it possible to do some missions and possibly buy my own?

Edit: apperebtly you get a ton of ships.
Anywags if you quantum drive the the thing you already in you're guaranteed to die
Learned that the hard way

EDIT:
Is there actually anything to do in universe besides that cunt at that probe stuff that gives you objectives with minimal instructions?
« Last Edit: March 13, 2016, 08:39:57 AM by espio100 »