Poll

Do you wish to see old maps from old versions of the Blockland?

YES!!!!
73 (53.7%)
Not really...I like playing only slate.
20 (14.7%)
Nope.avi
43 (31.6%)

Total Members Voted: 136

Author Topic: What if Kompresor and Badspot restore interiors and terrains?  (Read 8880 times)

I'd be nice to know if Blockland has just stalled development forever or not.

To be fair, the last update was just a month ago, even if it was just a bugfix.



You could always make your own terrains or interiors with modter, that's what I do. Works just as well.

While modter is awesome for remaking some of the maps, it still doesn't fix all of the brick collision issues.

I have a mod that disables brick collision for modter.

Also terrain had plenty of their own brick collision issues.

Also the average interior map made wasn't aligned up to the brickgrid making it hard to build on interiors. It was a pain in the ass for me to make sure everything was perfect for the brick grid with my maps. No one else when making maps wanted to keep up with that stuff.
« Last Edit: January 22, 2016, 02:35:34 AM by Lord Tony® »

why is anybody legitimately defending the removal of /gameplay features/ in exchange for eye candy

They're thinking blindly agreeing with badspot gets them somewhere.

One thing about terrains was that it was impossible to have a functional cave AND being able to build in it.

I don't know how many of you are familiar with old RTB or TBM there was a cave map. What they did was make a giant mountain, remove a terrain face and then stuffed a giant cave entrance in it. It worked great except for the fact you can't build in the cave because it's technically "buried." There is also other glitches along with it because you're technically not suppose to be inside a terrain.

So what people did instead to make a cave is that they had a bunch of raised terrain walls and just put a flat interior object over all the walls. This way they aren't inside a terrain, they are just under an interior object. It didn't look great.


Bugs aside with modter I do in fact prefer them over terrains. They give me added control.
« Last Edit: January 22, 2016, 02:47:31 AM by Lord Tony® »

They're thinking blindly agreeing with badspot gets them somewhere.

I do wish modter were better in general I do however think it's an improvement over the old terrain system.

In my post I wasn't explicitly saying modter is bad, just that it only goes so far in mimicing complex shapes like the hills on Slopes. Then again, one could argue the point that complex shapes have no purpose in a game of precise shapes like plastic bricks, and you've got me there.

Yeah, maps did have a lot of issues (including the grid alignment you brought up, Tony), I'm not arguing against that either.

Flak me if I'm wrong, but Shadows/Shaders were implemented for the Steam release for the most part anyway, but I don't really have a comment on that, especially if I'm just wrong.

To be fair, the last update was just a month ago, even if it was just a bugfix.
Yeah, but I wonder if another big feature drop is ever gonna happen.
Considering Elipantes got angry with the dev team that they weren't making much of an effort to actually develop makes me skeptical that much is in store for our fair Blockland in the future.

If anything it hindered creativity as it put restraints on where you could and couldn't build. Most of the time I spent in the bedroom consisted of exploring outside of it and having more space to actually build in. Or I just played in slate or construct anyway.

I'm going to disagree with you on this actually. From my experience I did have more creative thought in a restricted environment. It taught me how to build effectively by knowing my limitations before I just jump into something.

My much older builds were based on how well I could make use of restrictive environment. Such as Blocko City.

I'm going to disagree with you on this actually. From my experience I did have more creative thought in a restricted environment. It taught me how to build effectively by knowing my limitations before I just jump into something.

My much older builds were based on how well I could make use of restrictive environment. Such as Blocko City.
It's true. Sometimes a little structure is all the inspiration in the world.

Yeah, maps did have a lot of issues (including the grid alignment you brought up, Tony), I'm not arguing against that either.

Well it's not hard I was able to do it no problem with my creeper arena, closet and sandbox map. So anyone could have made a functioning brickgrid map but I realized after playing all those GSF san adreas maps that it's actually more impressive if you just build the map yourself with real bricks. So I gave up with my interior medieval city and started using real bricks instead.


When I was using torque constructor I had a folder of just measurements. I was able to replicate blockland bricks as interior modeled objects that looked almost like the real thing.



These interior trees I made look almost like the real thing don't they? They are about 99.5% identical to the actual brick.
« Last Edit: January 22, 2016, 03:08:28 AM by Lord Tony® »

Blockland is not a AAA title, there was no reason bump up the graphical fidelity of an indie title to match the quality of lets say, Garry's mod. Badspot said that sometime himself when arguing with a kid. More than half the reason i bought Blockland was to download loving gigabytes worth of maps and build/explore on them. I wanted to see what i could get out of a blank world. Some maps, notably GSF and MegaBear's maps, were so loving delicious. The removal of maps is like taking the base of the game, the whole concept of this game, out of the supportive equation. No longer can i spend hours flying through huge ass canyons with planes, sail across a vast ocean of islands with my trusty fishing boat. I can no longer search the dunes for pyramids, or explore the vast GSF cities.


Just look at that. That map alone has more potential for builds than anything I've seen mod-tier do.


Just look at that. That map alone has more potential for builds than anything I've seen mod-tier do.

If that's a challenge then I'll take it. When I'm done with my castle and toystore I'll do it.

Again, to be fair, the majority of the maps in question were mods made by the community.

Secondly, you pointed out you downloaded entire gigabytes worth of maps, this would probably deter most users with bad internet or such upon trying to download the game and finding it takes hours, assuming of course these maps were made default like one could suggest. If not, this assumes a player without RTB even finds the forums, which a fair amount of BL players don't even do.

Thirdly, I'm going to go on a limb and say the concept of Blockland isn't adventuring in maps, but building things with plastic bricks.

Lastly, many of these things you used to love doing can be replicated (albeit in a less beautiful environment approach) in current Blockland if you or someone else takes the time to just build another map.

Please don't interpret my post as rude or inflammatory, I'm just merely trying to suggest that maps aren't the be-all-end-all of Blockland's features.

On the flip side of that, I would love for maps to be reintroduced, but that's probably not going to realistically happen any time soon.

I had to switch from quality .PNG map textures to stuffty .jpeg textures for my maps because I was told it was taking about 20 minutes to download one texture. You have to downgrade the quality if your maps just so people can play without spending hours to load.
« Last Edit: January 22, 2016, 04:22:40 AM by Lord Tony® »

If that's a challenge then I'll take it. When I'm done with my castle and toystore I'll do it.
We know that this sort of stuff can be made with modter and look relatively better. The main point is gameplay and ease of access. Maps were a fast and easy way to get things moving on a server, made things much more large scale, and vehicle physics actually worked on them.

I think we can all agree that this:


looks better than this:

Just try driving a vehicle in the first one.