This is the map I'm building for my SCP-RP server. It's an attempt to create a worthy map to roleplay within.
Here's a showcase of 8 DOF screenshots of the map, taken on a dark enviroment lights-out w/o shaders (with minimum shaders it looks minimalistic and ugly)

Class-D area. Timed control panel activates with a Level 3 keycard, for opening or closing all cells with ease. Cells can also be triggered manually with same level keycard. Yes, those are JVS doors.
Also, yes, those bars at the roof are lights.

Top-view-control-panel-direction-wise, bottom left corner cell, with a bed on the left and view of the area on the right. No idea how the cell door became that foggy.

View of hallway from Class-D area door. Darker doors require Level 2 or above; lighter (currently just Class-D are and cafeteria) just Level 1. Hallway wide enough to have 2 lines of blockheads.

Cafeteria viewed from a corner behind the counter. Not much to talk about here. Yes, I know there's 12 cells but only 8 seats.

SCP-173's [sarcasm]lovely[/sarcasm] containment chamber. That's about it. Perhaps I should add blood or something. The room behind transparent glass is for inspecting any testing with it, safely.

MTF armoury. If Class-Ds are clever they can loot all of these and take over the facility. Unless they want the RP to proceed normally, without any takeovers.

Control room. Always has lights on for convenience. Will include more stuff to tamper with but currently only has a light switch.
However, it is not softly taken, security-wise...

Security measure before the real control room. Sticky material drags whoever wants to cross it, slowing them down but not making trespassing impossible. A Level 4 keycard or the button within the real control room will temporarily render material non-sticky, for quick exits or entrances.
So, how is it? On a scale of 1/10, how do you rate it for a first build?