Author Topic: Special Containment Procedures [WiP RP Build]  (Read 2208 times)

This is the map I'm building for my SCP-RP server. It's an attempt to create a worthy map to roleplay within.

Here's a showcase of 8 DOF screenshots of the map, taken on a dark enviroment lights-out w/o shaders (with minimum shaders it looks minimalistic and ugly)



Class-D area. Timed control panel activates with a Level 3 keycard, for opening or closing all cells with ease. Cells can also be triggered manually with same level keycard. Yes, those are JVS doors.
Also, yes, those bars at the roof are lights.



Top-view-control-panel-direction-wise, bottom left corner cell, with a bed on the left and view of the area on the right. No idea how the cell door became that foggy.



View of hallway from Class-D area door. Darker doors require Level 2 or above; lighter (currently just Class-D are and cafeteria) just Level 1. Hallway wide enough to have 2 lines of blockheads.



Cafeteria viewed from a corner behind the counter. Not much to talk about here. Yes, I know there's 12 cells but only 8 seats.



SCP-173's [sarcasm]lovely[/sarcasm] containment chamber. That's about it. Perhaps I should add blood or something. The room behind transparent glass is for inspecting any testing with it, safely.



MTF armoury. If Class-Ds are clever they can loot all of these and take over the facility. Unless they want the RP to proceed normally, without any takeovers.



Control room. Always has lights on for convenience. Will include more stuff to tamper with but currently only has a light switch.
However, it is not softly taken, security-wise...



Security measure before the real control room. Sticky material drags whoever wants to cross it, slowing them down but not making trespassing impossible. A Level 4 keycard or the button within the real control room will temporarily render material non-sticky, for quick exits or entrances.

So, how is it? On a scale of 1/10, how do you rate it for a first build?

for a first build, its what I would expect to see.
4/10

for a first build, its what I would expect to see.

And what would you expect to see?

Also, I hope you're rating this as a first build, as said in OP.

Tip: Never, but Never build a x5 heigh brick room. Its just, very ugly.
As a first build, its an ok one, hope to see progress from you in the future.

Tip: Never, but Never build a x5 heigh brick room. Its just, very ugly.
As a first build, its an ok one, hope to see progress from you in the future.
this is one of the most important things you should look out for when you build

make sure the build is tall enough. do at least x6 height.

that means you can use x5 walls and then place x1 bricks on top

And what would you expect to see?

Also, I hope you're rating this as a first build, as said in OP.

mmm you should really learn from other builds, go around and see what other people really like and don't, go play on some servers with nice builds on them, replicate things you liked in your mind; it really helps you build nice things.

but honestly: it looks pretty good for a first build. I'd say a 4/10 like dr_pepper.

Sylvanor makes a really good point. the height really does make it look small overall.

this is one of the most important things you should look out for when you build

make sure the build is tall enough. do at least x6 height.

that means you can use x5 walls and then place x1 bricks on top
Thank you trog for destroying my post right when i was gonna post

I have to disagree though 6x everywhere isnt good either: if you're building something like this fluctuate the ceiling a little, get some pipes up there, whatever. 6x is fine but i'd rather see one that has some huge rooms and small ones.

please don't do 5 though unless you want something to feel like a tight spot
« Last Edit: February 09, 2016, 04:27:05 PM by WhatTheEff._. »

I have to disagree though 6x everywhere isnt good either
im saying do at least 6x height when you build anything in general

really dark. please get some brighter pictures so the build is more visible.

the bed is literally 2 bricks in width


for a first build, its what I would expect to see.
4/10

But I agree with the others - make your build interiors at least 6 bricks tall. This is pretty easy to do, as you can add a 1-brick long "trim" or "footer" to the bottom of the walls in a different color, then have the main 5-tall bricks be most of the wall. In terms of wall height, compare yourself to doors and walls and think about them in actual bricks.

Other than that, I would say attempt to fill up space a bit. Make the world feel more alive - be it with chairs, tables, couches, etc. Simple "pictures" on the walls will even be great.

With these simple additions I can see the build boosting up to at least a 6/10. Most of building know-how comes from, well, experience. Despite the DoF screenshots being shaky it looks alright!

call in the critique police weee wooo weee wooo

marios dont take all this critique too hard - i think its pent up since a lot of people who normally post in gallery either are already good builders, or aren't open to criticism/looking for help. building is a skill learned best by browsing and exploring, and by looking at what others have made before to develop a sense of how to solve design problems that you encounter during building.

the overall point is that your build lacks detail and refinement, which is honestly fine since you are new here. some tips:
- use smaller bricks when making more detailed things - ex, the chairs in the cafeteria. even if you are sticking with default its possible to make some good looking stuff.
- don't forget rounds and ramps exist, and see if they work to depict things differently than the obvious. for example a stack of 2x2f round cones can make for an electric pylon.
- have panels and ramp panels/whatever sit on a 7 plate high base, to prevent people from being able to walk onto it easily. it also gives you more room to add details underneath
- take advantage of the duplicator! walls don't have to be bland - if you make a simple design, then spam that dup everywhere, you'll be able to wall things pretty quickly.
« Last Edit: February 10, 2016, 03:44:10 PM by Conan »

But I agree with the others - make your build interiors at least 6 bricks tall. This is pretty easy to do, as you can add a 1-brick long "trim" or "footer" to the bottom of the walls in a different color, then have the main 5-tall bricks be most of the wall. In terms of wall height, compare yourself to doors and walls and think about them in actual bricks.

I have found that 5x walls pretty much fit a Blockhead within, and most vertical doors (including JVS) are just that high. As for thinking about the sizes, can't I just read the size of the brick itself or, in case of door, just use a stack of bricks to measure?

With these simple additions I can see the build boosting up to at least a 6/10.

Sounds good!

Despite the DoF screenshots being shaky it looks alright!

I made sure the camera is perfectly still before I took the pictures. I am pretty sure I can't really adjust their properties.
call in the critique police weee wooo weee wooo

Don't shoot!

the overall point is that your build lacks detail and refinement, which is honestly fine since you are new here.

Well, the title does say that it's a Work in Progress, and that usually means the work in question is unpolished...

- use smaller bricks when making more detailed things - ex, the chairs in the cafeteria. even if you are sticking with default its possible to make some good looking stuff.
- don't forget rounds and ramps exist, and see if they work to depict things differently than the obvious. for example a stack of 2x2f round cones can make for an electric pylon.

1 - How do I make the chairs more detailed without micro-bricks, if they even exist?
2 - Ramps have been used in the control room, and rounds have been used in the cafeteria as plates (barely visible in screenshot at your right) and for the tap/sink (not visible, at the right again)

- have panels and ramp panels/whatever sit on a 7 plate high base, to prevent people from being able to walk onto it easily. it also gives you more room to add details underneath

I don't really understand what this means.

- take advantage of the duplicator! walls don't have to be bland - if you make a simple design, then spam that dup everywhere, you'll be able to wall things pretty quickly.

Good thing we have a duplicator to take advantage of, don't you think?


Well, overall, thank you all for your criticism. Which is quite soft compared to other I've seen sent or had recieved, probably because I clearly showed effort on the build. Scratch that, definitely because I showed effort on the build. And the fact this isn't a joke post. That too.

I'm quite lucky how building is simply that satisfying. Well, when you're not trying to force yourself, or you're not on a time limit. If I can't make some revolutionary add-on, I might as well build a revolutionary build.

Again, thanks for your comments and critique!
« Last Edit: February 10, 2016, 04:19:14 PM by Marios »

I have found that 5x walls pretty much fit a Blockhead within, and most vertical doors (including JVS) are just that high. As for thinking about the sizes, can't I just read the size of the brick itself or, in case of door, just use a stack of bricks to measure?
See picture:

Its pretty clear from first sight this is 7x height, and look how much more roomy the build looks. It gives you space to add things on the ceiling and space to add details on the floor. Default doors are 6x height, which makes 7x an easy choice when making interiors.

I made sure the camera is perfectly still before I took the pictures. I am pretty sure I can't really adjust their properties.
This is because you took a DOF shot. this is by default shift-ctrl-p, so if you want to take pictures in tight places, you need to use admin orb and use ctrl-p (press f8 to enter orb mode, press f7 to drop your player where your orb is)


1 - How do I make the chairs more detailed without micro-bricks, if they even exist?
2 - Ramps have been used in the control room, and rounds have been used in the cafeteria as plates (barely visible in screenshot at your right) and for the tap/sink (not visible, at the right again)
1 - Two points: you can make them look good by figuring out a real-life design you want to emulate, then build it with that in consideration. Small bricks that make detailing 10x easier do exist, but i don't suggest you go to those before figuring out what exactly is making your designs feel unsatisfactory.
2 - I mean in more unconventional ways. See the chair pictures below:


I don't really understand what this means.
Basically a brick + two plates high. I meant to say 5, not 7 plates, oops.
Players can walk up a max of a brick and a plate without jumping, so having panels and things at 1x brick high will let players walk up onto it awkwardly.

Disregarding how this very simple design looks compared to yours, you could use the extra height to make a proper cupboard or bookshelf layer or whatever.
« Last Edit: February 10, 2016, 11:24:49 PM by Conan »

As for thinking about the sizes, can't I just read the size of the brick itself or, in case of door, just use a stack of bricks to measure?

My bad, I meant try comparing the size of rooms outside of Blockland to the rooms you are building within Blockland. Looking around your own house can massively help with figuring out a design style. Pretty much no room you'll be standing in will ever be scraping the ceiling against the top of your head, thus the x5 brick height feels unnatural. A x6 tall room is workable, but a x7 will definitely feel the most natural of the bunch.