As for the model being cramped, I'm leaving that up to Kaje. Otherwise, I'm sorry that I stopped working on these MONTHS ago, I'm getting closer though to polishing up the code so it should be ready soon. Right now there will be a basic boat datablock in Support_Boat.cs which you can then use to easily add your own (although it's only 5 new properties so far). So far, I need to make supershift work, make the propeller work right, mess with the particle emitter, and just some other effects (Trader suggested a slight vertical impulse at higher speeds to make it "rough").
Edit: Oh for density, I think I just used the horse's, which is also the player's? In case I did toggle it, it's 0.9