Author Topic: WIP Terrain  (Read 5020 times)

I decided to try and get back into large projects today and so I am working on terrain. This represents a slice of what is to be offered:


UPDATE: 2/22/16
Finished working on the opposite side of the river. I am getting more and more attached to the idea of completing this as a map.
Below I have a quick look at the build so far with and without water.

Disregard the grey boxes pls.


The current work is still in progress, detailed trees and better colours will come later. For the time being I am uploading pictures to keep track of progress throughout my experience.
Enjoy! (Feel free to rate x/10 and give criticism)

P.S. I am looking to name whatever this terrain will become. Please leave ideas for names you guys think it should be called. Ty!
« Last Edit: February 22, 2016, 07:49:03 PM by bounty hunta »

you can't make large projects with that terrain tho

That is actually only about 750 blocks, and more inland areas with less change in height means i can use even less blocks :D

People still build terrain manually?

People still build terrain manually?
So far the only terrain generators I have seen lack in that little bit of extra detail. Not that they are bad by any stretch but there is something about handmade terrain that looks nicer IMO.

It looks good. It's just a small stretch of land. If you made a large area with terrain that detailed you'd be hitting some lags spikes. How is that only 750 bricks?



That is actually only about 750 blocks, and more inland areas with less change in height means i can use even less blocks :D
...that's a lot
with 750 blocks i could make two buildings and a bit of terrain to spare ;_;

looks nice and all but you're probably better off doing brickscaping. oh well, its too late to change.


...that's a lot
with 750 blocks i could make two buildings and a bit of terrain to spare ;_;

Yea I definitely see your point, you can do a lot with 750 blocks. But I like to compare myself to Sylvanor who builds massive cities with hundreds of thousands of blocks. Sure, you may need a beastly machine to run it but i am only doing terrain and vegetation. I would estimate that if I continued on this project and made a complete map it would be around 100-200K bricks. I don't anticipate it being used for anything other than to walk around or screenshots. If you guys would like me to continue this and possibly release a save file for a "finished" product just let me know.

Last time I wanted to make terrain I made a beach that eventually turned into a rather large city on the beach front. It ended up with maybe 40-50k bricks in the end. Good luck friend.

It's very pretty. Looks great, but I can see what the others mean about that style being limiting if you were going for a larger build.

Only thing I would nitpick at is the presence of fairly dense trees quite so close to the shore. Trees should be far and few as you're close to the beach, and get thicker and more dense further back. This is because soil close to the shore is usually composed more largely of sand, and is less stable. So fewer trees can grow on it.

Besides that, carry on as you are. It's looking superb.

Last time I wanted to make terrain I made a beach that eventually turned into a rather large city on the beach front. It ended up with maybe 40-50k bricks in the end. Good luck friend.
This was a lot of fun to build on.

Only thing I would nitpick at is the presence of fairly dense trees quite so close to the shore.

I was going for a more river like build, I hadn't completed the other side yet. Something like this: https://upload.wikimedia.org/wikipedia/commons/0/06/Cayoosh-creek.jpg

Edit: I realize it's confusing since I hadn't added any water in. I tried taking screen caps with some water last night but the terrain under the water was impossible to see.


This was a lot of fun to build on.
The link you PM'd me is dead btw
Here's the file; http://a.pomf.se/vwxudh.bls
I've not used Pomf.se before, but I've been told it's trustworthy. It has changed the filename though, which is a bit odd.