Author Topic: The ability to change precipitation  (Read 2026 times)

Just for clarification, it's a physicalzone object that seems to stop precipitation, not 'zones'. The zone bricks/events just happen to make both triggers and physicalzones.

Which oddly enough doesn't seem to impact the game much. Instead of doing constant raycasts for every raindrop, why not just update a sort of 'map' for when precipitation should stop, each time a brick is planted/removed?

Most next gen games use projectiles as raindrops.
Someone made projectile rain once but that lagged to stuff.

Just for clarification, it's a physicalzone object that seems to stop precipitation, not 'zones'. The zone bricks/events just happen to make both triggers and physicalzones.

Which oddly enough doesn't seem to impact the game much. Instead of doing constant raycasts for every raindrop, why not just update a sort of 'map' for when precipitation should stop, each time a brick is planted/removed?
what about bricks without rendering/collision/raycasting? interesting idea

what about bricks without rendering/collision/raycasting? interesting idea
Very good question, though to keep it consistent with other similar things, should probably keep it to just raycasting.

So you'd also have to update it when raycasting updates on a brick.

someone actually made an addon that does this




remember when adjustable plate let you change the rainfall?

Also dont forget to make a setting to change the windspeed and direction (emmitters are affected by this)

Most next gen games use projectiles as raindrops.
yeah and this engine is (about) 16 years old