Author Topic: [Video] I Built A Flak 18 For My WWII Server.  (Read 1935 times)


I really like this. Nice work!
« Last Edit: March 02, 2016, 12:01:28 PM by Sami2ss »

It looks great man. Good effort
what exactly does the 18 stand for? is that a barrel/caliber measurement? all i can think of is 18-inch and 18mm, both of which are too huge or too small to do that damage to a tank. an 18-inch shell fired and exploded at such a close range wouldve realistically killed everyone nearby

It looks great man. Good effort
what exactly does the 18 stand for? is that a barrel/caliber measurement? all i can think of is 18-inch and 18mm, both of which are too huge or too small to do that damage to a tank. an 18-inch shell fired and exploded at such a close range wouldve realistically killed everyone nearby

Probably the model

You know what you should do?

Turn it into a prop brick so the enemy team has a chance of destroying it and you can plant it wherever you want.

You know what you should do?

Turn it into a prop brick so the enemy team has a chance of destroying it and you can plant it wherever you want.
you mean like with this?

http://forum.blockland.us/index.php?topic=293381.0


it would be awesome if you could add vehicles for the prop thing so you could build turrets and stuff

You know what you should do?

Turn it into a prop brick so the enemy team has a chance of destroying it and you can plant it wherever you want.
Planned on doing this.

Hey that looks pretty good.

Planned on doing this.
stuff.
this means i need to rotate events as well


.....great

okay i'll do it fine guys i'll do rotations this weekend hopefully it doesn't totally kill me like rotating props did

OT: really nicely evented, along with the sounds. Where did the firing sound come from?
Also if you want to make it prop-compatible it will have to use relays and no named bricks.

I didn't know prop bricks didn't rotate events.


I didn't know prop bricks didn't rotate events.
rotating events is a bitch - there's no way of doing it other than detecting whether or not the event is a rotatable event (aka is part of a list of rotatable events that is included with the mod) and then manually replacing it with the rotated version.

I was planning on making guns with the propbricks. Would be interesting.