Not talking about the recent one he also didn't release, I'm talking about the one where he used bricks.
1) How did he prevent players getting stuck inside bricks when they're planted?
2) How did he prevent player objects really getting in the way of everything (kinda same as #1)?
3) If the player object was completely removed, how did the player's camera remain operable as if nothing happened?
4) If the player object was completely removed, how did bricks rotate based on the player's rotation?
5) If player objects
have to be used, is there any way to prevent collision that does not use a DLL injection?
6) If the player object was completely removed, how was damage applied to bricks controlled by the player?
7) If the player object was completely removed, how could we still move around like normal players?
This is as close as I've gotten
