Author Topic: Trying to recreate Zapk's Prop Hunt, unsure of how he did some things  (Read 772 times)

Not talking about the recent one he also didn't release, I'm talking about the one where he used bricks.

1) How did he prevent players getting stuck inside bricks when they're planted?
2) How did he prevent player objects really getting in the way of everything (kinda same as #1)?
3) If the player object was completely removed, how did the player's camera remain operable as if nothing happened?
4) If the player object was completely removed, how did bricks rotate based on the player's rotation?
5) If player objects have to be used, is there any way to prevent collision that does not use a DLL injection?
6) If the player object was completely removed, how was damage applied to bricks controlled by the player?
7) If the player object was completely removed, how could we still move around like normal players?

This is as close as I've gotten

Would the gamemode file help because he did release it with his Everything.zip?

Would the gamemode file help because he did release it with his Everything.zip?
where is that "Everything.zip"?


here's probably what he did: he made a custom player type with a tiny collision box that moved at different speeds using the setMaxForwardSpeed functions

here's probably what he did: he made a custom player type with a tiny collision box that moved at different speeds using the setMaxForwardSpeed functions
those functions weren't even around at the time

its much more simpler than that the bricks just had no collision and were created so they clipped into other bricks and the player was just turned invisible and the player scale was set to the lowest width/height/length value of the brick