if you are talking about fall damage not being constant, it already isn't
otherwise, yes, here's a crude way to modify fall damage; there's probably a better way but i'll just put this out for it to be improved
$fallDamageMultiplier = 2; //double fall damage
package smmDamagePackage {
function Armor::damage(%this, %obj, %src, %pos, %damage, %type) {
if (%type == $DamageType::Fall) {
%damage *= $fallDamageMultiplier;
}
return Parent::damage(%this, %obj, %src, %pos, %damage, %type);
}
};
activatePackage("smmDamagePackage");
as you can see i ripped this out of smm
if you want to change speed required for a fall to start damaging you'll have to change minImpactSpeed in the playerdata