Author Topic: My Attack Carrier doesnt appear in the addon selection menu.  (Read 3123 times)



Why did you post it twice?



I thought it didnt post and I didnt realise a second page was made until after that one.
Can you just help me now?
« Last Edit: March 16, 2016, 06:41:05 AM by Georgenobutt »

please post more info - take a picture of the console error log or copy-paste the text here
also please update your download link since the zip is not openable (at least by windows)

for exporting i advise you figure out how to export on blender 2.47b (or whatever it is) since the .dts exporter there is a lot more reliable and less complicated to use. just save your .blend file as a legacy mesh so you can open it in 2.47 - if faces don't show, triangulate the faces in 2.76 and resave it (again with legacy mesh turned on)

also please be more descriptive in your posts so its easier to help you; one line statements of what is going wrong usually isnt enough to diagnose the issue accurately.

Needs namecheck.txt
It's just a .txt file with the name of your zip in one line
In your case it would be
Code: (namecheck.txt) [Select]
Vehicle_AttackCarrier
Namecheck.txt isn't necessary, but if it is there, the name must match the add-on.  It's useful for add-ons which specify a custom path for resources in fields which don't support relative paths and keeps the end user from breaking the add-on inadvertently.

also please update your download link since the zip is not openable (at least by windows)
I can interact with it, so here's a fixed version with the DTS put back as a Blender file
http://www.mediafire.com/download/9juckptev78b5kb/Vehicle_AttackCarrier.zip

Anyway, the problem i can see with the model is that it's WAY too huge, it's like, as big as the Bedroom or something, and it doesn't have any nodes for the mountPoint and whatnot, but this is understandable as you're probably new to modeling, using Blender, and making something for Blockland

So i suggest waiting on making stuff for Blockland and look up tutorials on how to model using Blender, get used to how it works and improve the quality of your models

Once you got the hang of things, you can try again and make something that could actually work

It is meant to be huge. It's supposed to be based off the SF64 Attack Carrier. What could you expect?

It is meant to be huge. It's supposed to be based off the SF64 Attack Carrier. What could you expect?
you made it so big it will likely crash most people's BL on spawning. As in, its bigger than acm city by about 1.5 times.

there is a reason why humongous vehicles dont exist in BL :P

Is it possible for me to resize it?

Trying to do that doesnt work either, it just says python script error, and I resized it to be 5 times as big as an arwing.

No python scripts for exporting with Torque work for me! Here is the updated .blend file (still no mountpoints because IDK how to do it): http://puu.sh/nJ1ZC/f2949d1705.blend
It is also saved in legacy mesh format to help you all. now please help me.

I have to go to school. Please get this working for me