Any others you can think of while I work on this?
edit: 2l8, done
http://leopard.hosting/download.php?f=nxfvs&name=Event_BindAction.zipInputs:
onActionDown - When the button is pressed. Works for all actions.
onActionUp - When the button is released. Only works for fire, jump, crouch, and jet.
Outputs:
Bricks:
playerActionBind <list> - Binds a player's action to the targeted brick(s). When the player does (or stops) that action, onActionDown/Up is triggered on that brick.
playerActionUnbind <list> - Reverses the effect of the above event.
playerActionUnbindAll - Removes every single bind the player has.
<list> contains:
Fire, Jump, Crouch, Jet, Light, BrickCancel, BrickDownPlate, BrickToward, BrickUpPlate, BrickLeft, BrickDown, BrickRight, BrickRotateCCW, BrickAway, BrickCW, BrickUp, BrickPlant
Note: These are bound to the player, not the client. So when the player respawns or dies, all binds are cleared.