Author Topic: Autosave that doesn't break evented stuff.  (Read 953 times)

Hello guys,

The autosave I have right now, is causing me problems, for example

It adds OnActive>Self>Door>Toggle to the doors everytime it saves.


It also breaks events on normal bricks by removing certain events.

So is there an autosave addon that doesn't break events?

Use my autosaver, I fixed that event bug a few updates ago. http://forum.blockland.us/index.php?topic=285601.0

Although, that sounds like an add-on is improperly packaging how a brick plants.

Use my autosaver, I fixed that event bug a few updates ago. http://forum.blockland.us/index.php?topic=285601.0

Although, that sounds like an add-on is improperly packaging how a brick plants.

I updated to the newer version you gave to me, yet I still have two issues.

1. Breaks events
2. Doesn't work unless I type /autosavebricks to make it run the first time.


I updated to the newer version you gave to me, yet I still have two issues.

1. Breaks events
2. Doesn't work unless I type /autosavebricks to make it run the first time.


second is not a big deal.
first issue: do you have any farlands bricks? i found having bricks in the farlands will break events on save with odd results, like certain lines of events randomly missing

2. Doesn't work unless I type /autosavebricks to make it run the first time.
I have this problem too.

I updated to the newer version you gave to me, yet I still have two issues.

1. Breaks events
2. Doesn't work unless I type /autosavebricks to make it run the first time.


1. How exactly does it break events? Please elaborate.
2. I can try an attempt to fix this, but usually loading a save breaks the autosaver for some reason even though I've packaged the upload complete function

second is not a big deal.
first issue: do you have any farlands bricks? i found having bricks in the farlands will break events on save with odd results, like certain lines of events randomly missing
I don't think farlands should create an issue, usually if a mod poorly packages how bricks are planted that's the cause

1. How exactly does it break events? Please elaborate.

If I event a door or switch every time the autosave runs, it adds Onactive>self>door>toggle thus loving the events up.

Also it removes random events from things.

I doubt that's my autosaver doing that to you, what add-ons are you using? Autosaver does not duplicate events, it saves what exists on the brick. Some add-on is definitely screwing this up by improper coding, because I did this on accident on my CityRPG mod and I thought the autosaver was making a mistake.

I doubt that's my autosaver doing that to you, what add-ons are you using? Autosaver does not duplicate events, it saves what exists on the brick. Some add-on is definitely screwing this up by improper coding, because I did this on accident on my CityRPG mod and I thought the autosaver was making a mistake.

I have way too many addons to go through maybe add me on Steam and we can talk there?


This was fixed by removing the Server_Elevator mod, it has a bug that causes the events to not save properly.

Which is Kalphiter's elevator mod. Xalos' elevator mod is better anyways.