Author Topic: Why do you like (and/or don't like) the genres that you do?  (Read 1822 times)

It can be a broad genre or a mix of a few, really anything, but say why.

Personally for me I like:

  • Battle Racing - I just love getting power-ups and stuff and decimating opponents with them while also being on guard for them to get me, while also trying to stay ahead to take 1st.
  • Games from the first person perspective - Regardless of me loving Warhawk back in the day, I kinda stuck with first person rather than third person. I love getting into the game and pretending I'm the guy I am, and first person helps with that a lot more. I don't mind too much if it's in third, but I like first better.
  • Sandboxes - I have a lot of fun when I'm just given everything from the start to play around with rather than a progression system. Although admittedly 80% of the time I have no idea what to do with it.
  • Battlefield-esk games - I enjoy playing large-scale battles. This kinda ties in with the first person perspective earlier, as one of the reasons I enjoy them is feeling like I'm in them, the one of many many others. I also like the feel of being stuck in a large fair fight that can be determined by skill and what situation you're in.
  • Nearly anything with AI skirmishes - One of the first things I check for whenever I'm buying a game is whether or not it has this kind of AI. Not campaign AI, not multiplayer exclusive AI, but a mode where you can battle AI fairly.

i enjoy strategy games with upgrades and resources that can be used (Risk, advance wars, civilization-like games)

but mainly because of cheat codes/other things that give me infinite everything to make me all powerful


i like most everything else too

I'm a big fan of extreme difficulty in games. If the threat of failure is ever-present then it feels real good when things actually go right. Stalker and Arma are good examples of that.

On the flip side of this, I really can't stand when a game makes itself hard in annoying ways. GTA 4 for example had cool gunplay that was totally undercut by enemies taking half a magazine to kill and then they would just get back up. XCOM EU Impossible difficulty made itself harder by massively buffing enemy aim stats and health, meaning that at times you wouldn't be outplayed by the AI so much as outaimed. The Long War mod makes good on this, by focusing on enemy numbers rather than raw aim and health while giving the player more tools in the early game to deal with them.

A genre (or style, I guess) is really can't get into is that weird classic-mimic thing a lot of platformers and indie games do. There are a lot of things to be learned from old games that can be applied to modern games, but the visual and auditory style isn't one of them. I'll be the one to say it, old games looked and sounded awful. Undertale's music might be top-notch, but those grating menu and textbox noises tear my eardrums apart. I feel like a lot of the reason for those iffy design choices to to look vintage or whatever. Maybe I just didn't experience enough classic games to have this type of thing appeal to me.

-didn't read op-
« Last Edit: March 30, 2016, 11:22:06 AM by Foopster »

I'm a fan of strategy games that doesn't require me to sit in the sky and drag and drop my troops around the enemy. Game's like mount and blade are fun because im not only commanding my armies as the commander but my presence has influence over my troops ect. This is where games like total war and age of empires fall short because you are literally this invincible forgetface floating around in the sky with absolutely no power over your troops other than to give them a preset command to move here or form a line here.

MMOs are kind of boring now as a lot of them are being too dumb downed for newers players. Take wow for example. No more masteries, no more major glyphs, things that made the game immersive and sociable are now replaced with queue finders. It's not really a "world" now because everything is in your garrison now and there's no point traveling the world when you have a raid/dungeon finder and everything in your garrison. It's disappointing.

I loving love the style of executive assault, make a big ass army in top down mode, switch to first person to command it.
Also big loving destructo lasers and stuff.

I love competitive games (fighting, fps, etc.) just because I really like being competitive

I usually play strategies, RPGs, or adventure/platformers when I wanna relax

Real Time Strategy is hands down my most favorite genre.

rouge-like because it doesn't mean you're bad if you die a lot


clicking simulators because they're very intense and exciting. the suspense during some of the boss battles are just crazy.

political grand strategy because I do

I am A HUGE NERD for political/country games like Risk, Europa Universalis 4, Civilization, BL Merps if that counts, Victoria 2

all GREAT games

i just am inlove with history and countries and politics

my dream job is to be some sort of politician lmao kill me

my favorite games tend to be ones where a lot of options are available to reach a definite goal, and the game exists in figuring out the optimal strategy to reach that goal in the short-term and the long-term

though obviously that depends on the game actually executing the idea well and teaching you how to evaluate the options available. civ v is a game i really like that's pretty good at this. a lot of business simulation games also follow this model pretty well like openTTD. these kinds of games tend to have a longer-term commitment but you're always iterating on what you've built up so it stays interesting.

i have a similar experience with modded minecraft figuring out how to most efficiently mash mods together to automate everything and become $$$$$$$$$$$$

Favorites:

-Story-based singleplayer games. Doesn't really matter to me if they are terribly linear, as long as the story and gameplay are good. The actual type of games varies quite a bit, but some platformer games are my top favorites

-Mech-themed games, especially if they are more on the simulator side of things

-Space exploration games, or any exploration game really. Bonus points if they have survival elements.

-Third-person action games

-Strategy games (RTS and turn-based). I suck at these usually but I love them anyway.


Games I generally dislike:

-Heavily competitive PVP games. While I can enjoy these for awhile, they really become stressful for me in the long run. I'll play SmashBros with friends tho.

-Turn-based RPGs. For some reason I enjoy WATCHING people play these, but I've never been able to get into them myself.

-Racing games. I usually just can't get into these. Some of the older Need For Speed games were great fun though. And Lego Drome Racers was awesome in spots (world/backdrop design was top notch in that game btw).

-Platformers with less-than-amazing controls. I seriously just can't even play these. I'm terrible at platformers unless the controls are really tight and responsive.