Author Topic: New New Death  (Read 2120 times)

Could someone make an edit of the New Death script so that your arms, legs, etc. fall and tumble upon death?

I personally would enjoy it, and I'm sure I could name a few others that would, too.

Let me guess, a rag doll effect. Already impossible with out extreme editing.

No, each part of your body doing a 'tumble' when you die.

Create a bunch of AIPlayers, hidenodes, tumble them. Like TBM's death effect but with the vehicle physics added.

Do you mean like roblox? Where the body parts deattach and fly their own way?

I've never played Roblox, but that sounds like what I was thinking of.

...Create a bunch of AIPlayers, hidenodes, tumble them...
It's a lot to render in a short time. It could cause a big issue in a DM.

...Create a bunch of AIPlayers, hidenodes, tumble them...
It's a lot to render in a short time. It could cause a big issue in a DM.
Sounds lagging and pointless.

It would lag as much as having 5-6 zombies (but less, since they don't run AI) and/or that many Jeeps (for the physics).

You might only need to give the vehicle m.dts, then hidenode/setnodecolor that. Then, you don't get lag from AIPlayer stuff.

Still pointless as hell.

I just suggest how things could work, I don't comment on their actual practical use. :cookieMonster:

AutoSelf Deleter + Low Respawn in minigame = Lots of vehicles = Server Die

I just suggest how things could work, I don't comment on their actual practical use. :cookieMonster:

AutoSelf Deleter + Low Respawn in minigame = Lots of vehicles = Server Die
<Blockland mini-figure death sound here>

I wouldnt really want the blockodudes to blow up but I would like if, say you headshoted them, their head would be knocked off and fall on the ground speratley, or same such depending on what part of them you hit (if chest shot they would just be knocked backwards) or if its a radius damage based death then they actually do get blown up.