Just use the new blender because it does work there.
...you don't understand; its exporting with the settings i have it set to. this appears to be an engine/game bug, not me doing something wrong. i don't get how "this does work there" when its not the exporting that's the issue.
its also annoyingly dismissive. You don't explain how to do it, nor link to where I could figure out how to do it. Zeblote, i'd have expected something with a little more thought coming from you :/
I don't think these kinds of "just use XXX" comments are always helpful, but in this case I'm not sure what else there is to do. I've never run into this issue with the new version—I just tick shadeless and it works, so I don't know what else you could do. It seems like everything should be working.
does glowing static shapes work for you when exported from your exporter? again, ive never seen glowing static shapes in my memory. the two models in the picture i put in my post are both the same model. I don't understand how exporting from your exporter will change the fact that the shadeless/glow property already applied to the material as proven by the item will now start working.