Poll

How is the game?

It's a good start.
3 (60%)
It's ok - not fun, though.
1 (20%)
Terrible.
1 (20%)

Total Members Voted: 5

Author Topic: [v1.7.4] ADVENT [ASCII Game]  (Read 3028 times)

[size=9]ADVENT[/size]v1.7.4

Screenshots

What is this?
It's a game similar to Dwarf Fortress, but without fortress'. The main story isn't finished yet; however, I released this now so that people could get a feel for creating maps for the game.

Creating a map
A map (example.txt, example.ch, example.desc) is included in the Maps folder. Everything about creating a map is in that file.

How the game came to be
     So about two months ago, my friend and I were brainstorming ideas for games to make. Me, being in the mood for an ascii-type game, suggested the idea of a game similar to Dwarf Fortress. He said that it would be too easy, so I suggested we code it all in Visual Basic script. Yeah.
Two months later, here I am with the 'engine' of the game.

     It loads maps from a .ch, .desk, and .txt file. The .ch is to state entities in the map (Triggers, enemies, etc.), the .desc is read as a message box to the player when they input the command 'look', and the .txt is the actual map layout.

     The game does have an in-game updater, but you can disable it. When you first open advent.vbs, it will create a .cfg file. Check out the stuff in there.

     In case people are skeptical about the game's coding, i've created a github for it. Link is below.

Game Download & Sourcecode
Sourcecode[Github.com]

Advent Auto-Downloader v1.0.2[justfilehosting.space]

(Old Versions)


Download v1.7.0[justfilehosting.space]

Download v1.6[justfilehosting.space]

Download v1.0[justfilehosting.space]

Map-Packs
Story Pack

This isn't finished yet, but I put it here to show off how map loading works. Just place the contents of this ZIP file into the 'maps' folder.

Mappack_Default.zip[justfilehosting.space]


Other Stuff

This is here to see how interesting the game might be.

(Please post any bugs / ideas down below)


« Last Edit: May 03, 2017, 07:22:41 PM by RTBARCHIVE »

the dwarf fortress nostalgia is real just from those screenshots

May 2nd, 2016
Version 1.6


Version 1.6 is out for the public. It features a fix for the in-game updater (It kept crashing the game upon downloading the update), and includes more tools to help aid map production.

May 3rd, 2016
Version 1.7.0


Version 1.7.0 adds a change log to the updater. It will also produce an error if any value in the config file is an incorrect type.
« Last Edit: May 17, 2016, 02:09:44 PM by RTBARCHIVE »


Updates will be inbound sometime next month maybe.

What is the story, anyway? When I saw the title, I thought someone had made an ASCII X-Com 2 game.

What is the story, anyway? When I saw the title, I thought someone had made an ASCII X-Com 2 game.
it's basically just a "get to the big bad boss and kill him" adventure. The story isn't done, so I just included some of the story maps for template reference. The story  maps that are currently out are not finished, btw.
Quote from: OP
The main story isn't finished yet; however, I released this now so that people could get a feel for creating maps for the game.

How do I even fight things? Trying to "Use" the stick only shows "Unequip the stick?" over and over.

Trying to "Use" the stick only shows "Unequip the stick?" over and over.
you have to enter y/n at that prompt. Not yes/no.
How do I even fight things?
Get monsters to touch the forward slash that you will see infront of your character (Provided you have a weapon equipped). This will be changed in future versions of the game.
« Last Edit: May 02, 2016, 12:57:45 PM by RTBARCHIVE »

Version 1.6 is out! You can download it here. Changelog:
Code: [Select]
VER 1.6

  + Fixed updater
  + Added sound support
  + Included a map template creator and a shortcut arg example.
  + Added some placeholder music - this music is garbage and will not be used when the story comes out.
« Last Edit: May 04, 2016, 01:20:36 PM by RTBARCHIVE »

is visual basic difficult to code with?

is visual basic difficult to code with?
When you're working with a 'game' like this, yes. It was very difficult to code, and I couldn't even add simple features such as key detection (Detects when the player presses W S A D for example) and basic color because of VBS' limitations.

Yes, I knew these limitations before I started work on the game. See the OP for the reason why.

right, challenging yourself. well i love ascii games

do you have a setting for the game at least? not like a story, but y'know

do you have a setting for the game at least? not like a story, but y'know
See Dwarf Fortress[bay12games.com].
In short, a world with goblins, trolls, wizards, etc.

dude, why VB
and are you really writing that whole thing in one file too? are you some kind of masochist or something?