This need to be need to made for bots.
updatedthe event also works for bots nowalso you can set a bot's player type to the vehicle-locked playertype and it will have the same effect
for bots, could you write some sort of system to mount a bot to a specific mount point e.g. onbottouch>namedbrick>mountbot intwhere named brick is vehicle spawn and if int > mountpoints, mount to last mountpoint. if mount taken, do not mount
seatbelt add-on confirmed??
actually this could be great for like, vehicle wars
Also adding input events like on{Player, Bot}Dismount{Pass, Fail} would be good, too.