Author Topic: Lazer range finder Binoculars  (Read 3583 times)

This would be cool.


Also if you need some sounds, i can contribute them. I also greatly appreciate the progress that has been made. Awesome job!
Join my server (its up rn) and we can discuss it. I do need sounds so yeah.

edit:

forgot to add constantly updating centerprint, whoops. added now.

the color of the marker is either red, or the color of your slayer team, if that exists.
« Last Edit: May 02, 2016, 10:41:31 PM by Conan »


that's pretty freakin' sweet

server never went down, but ctrooper never showed up :(

here's a new gif of what i made with this



pretty op atm esp since you can reuse the targeting item. if i release this the artillery strike will probably be a second item, a single-use radio item that calls in a strike to your targeted location.

it follows players and vehicles; there's this unfixable glitch with raycasting though thats sometimes derping the ability to target players and vehicles from a distance. oh well.

there's the obvious issue where the model clips into the head - i don't see a good way to resolve this other than changing the binocular model.

currently the prefs include time required to lock on (currently 1 sec), distance from lock location before lock time will be reset (for ground position locking; eg a little grace room so if you accidentally move you don't lose your lock), the fixed height of the target staticshape (-1 is no fixed height) and if fixed height is off, the height above the target the staticshape will hover.
« Last Edit: May 03, 2016, 04:59:00 AM by Conan »

looks great! i'm thinking the target model might be a bit excessive, though. maybe something a bit simpler?

and also maybe make the laser a bit thinner.

looks great! i'm thinking the target model might be a bit excessive, though. maybe something a bit simpler?

and also maybe make the laser a bit thinner.
yeah originally i had a 2d-ish model and i didn't like how it looked at first so went with this (by copying it and rotating it 90 degrees

im going back to the 2d-ish version cause its just cleaner overall, despite not really being identifiable on one axis.

Before v21 you could make a 2d static shape that appears to everyone as if it's facing them. Like emitters.

can't you just use an emitter somehow? they seem to be pretty versatile

can't you just use an emitter somehow? they seem to be pretty versatile

Yes you can

can't you just use an emitter somehow? they seem to be pretty versatile
if someone gives me gr9 graphics i'll do it nvm i made some myself

issue with emitters i guess is visibility, if i do the entire marker as an emitter. probably wont though and just have it cap the static shape pillar
« Last Edit: May 03, 2016, 05:47:45 PM by Conan »

double post cause emitters

artillery shell is now just one really accurate one (but if you're moving you won't get direct hit, e.g. in a vehicle)



its pretty well refined atm so if anyone has any suggestions now's the time.
i may split the "artillery" portion into a second item the player has to be carrying that's a one-time-use item.

if anyone wants to provide a homing rocket launcher mod, I can make it work with this.

for reference, the target position is %player.target, type is %player.targetType ("NONE", "BRICK", "GROUND", "VEHICLE", "BOT", "PLAYER"), and original lock-on position is %player.targetPos
« Last Edit: May 03, 2016, 06:06:47 PM by Conan »

OMG i am so sorry i didnt make it, been pretty busy due to my music interests.

OT: My only suggestion is that you make a version that doesnt launch arty rounds when you lock on something. This is because i want this to have a role playing aspect. I laze targets, players in vehicles hit the target.

what sounds do you need?

OMG i am so sorry i didnt make it, been pretty busy due to my music interests.

OT: My only suggestion is that you make a version that doesnt launch arty rounds when you lock on something. This is because i want this to have a role playing aspect. I laze targets, players in vehicles hit the target.

what sounds do you need?
laze sounds and laze lockon sound.

maybe a low-key version of warhawk's binoculars, idk. the gif earlier really sums up how the item works so just pick whatever feels right. You can decide whether or not a sound plays at the target location.

its pretty op atm if you can call down an arty strike without any penalties other than lockon, so no, i don't plan on keeping it like that. i'm going to just release it as a sidealong single-use item.

i'm going to put my server back up in about an hour after I get the artillery strike radio done. you can come check it out then.
« Last Edit: May 03, 2016, 09:54:14 PM by Conan »


Quote
i'm going to just release it as a sidealong single-use item.

Alright cool but can i get a version that just lazes stuff, doesnt call arty, isnt one time use. Just a laze item.