Author Topic: What kind of hardware is required to run max shadows on medium-high brickcount?  (Read 1260 times)

Hey all, Im not gonna be home for a while, I want to get a small form factor desktop, but i was told that i dont need a powerful GPU to run shadows.
And that a macbook pro with an Intel Iris Pro GPU would be enough to run shadows in blockland. Which i dont know about because i tried running shadows on an Intel GPU and i got these really ugly "pinstripes".

so, what should i do? Go with a mac that has an iris pro or a small form factor gaming destop?

(also should note that the SFF desktop im getting i will be paying for myself, whereas my parents said they would buy a macbook pro if i needed it)

take "free money" if you can get it imo - the macbook will probably handle most of your BL needs nicely. unless you want to play with 60fps on max shaders all the time.

generally i just run high+hata's custom low soft shaders only for pictures and on occasion when designing maps with FPS ranging from 20 to 2 (on really big builds), but play in minimum with 200k+ bricks with minimal lag. my laptop has intel graphics and an i7 haswell, purchased in jan 2015, cost about $800.

take "free money" if you can get it imo - the macbook will probably handle most of your BL needs nicely. unless you want to play with 60fps on max shaders all the time.

generally i just run high+hata's custom low soft shaders only for pictures and on occasion when designing maps with FPS ranging from 20 to 2 (on really big builds), but play in minimum with 200k+ bricks with minimal lag. my laptop has intel graphics and an i7 haswell, purchased in jan 2015, cost about $800.
If a Mac Book can handle Blockland at reasonable speeds, then anything can.

A small factor gaming desktop definitely.

Blockland only uses 1 CPU core so you need a processor with decent single-core performance. Any Intel 4th or 6th generation CPU (except the celeron models) should be adequate in this case. I personally would not recommend an AMD CPU because the single-core performance just isn't there. If you get a CPU with bad single-core performance you won't be able to make full use of your GPU because of bottle-necking.

For the GPU I would get a GTX 750 or up, GTX 950 or up, R7 265 or up, or a R7 370 or up.

Blockland only uses 1 CPU core so you need a processor with decent single-core performance. Any Intel 4th or 6th generation CPU (except the celeron models) should be adequate in this case. I personally would not recommend an AMD CPU because the single-core performance just isn't there. If you get a CPU with bad single-core performance you won't be able to make full use of your GPU because of bottle-necking.
Yeah, I have an AMD 8-core and that is a big factor as to why Blockland is not as smooth as it should be for a CPU at 4 gigahertz and a GTX 980.

i just have a core 2 duo and a GTS 450 and i can run max shaders pretty well, tho i would probably go for better hardware than that lol

Shaders aren't supported on Intel, and the majority of mac products run intel graphics.

i should note that i want to run high-max shadows all the time.

Shaders are optimized for Nvidia cards.

i should note that i want to run high-max shadows all the time.
small form factor + what jasa said
there's no other way to get good fps + shaders on BL

Shaders aren't supported on Intel, and the majority of mac products run intel graphics.
false false false, shaders work fine on intel

if the macbook is free, get the macbook

Blockland only uses 1 CPU core so you need a processor with decent single-core performance.
It can use 2 cores
https://forum.blockland.us/index.php?topic=266760.msg7858558#msg7858558

It can use 2 cores
https://forum.blockland.us/index.php?topic=266760.msg7858558#msg7858558
Brick fakekill physics on 1 core. Entire rest of the game on the other.
Might as well be 1.