Author Topic: .:Advanced Tacticality:. - Modification Discussion  (Read 2150 times)

Advanced Tacticality

Weapon images and pack logo pending

Modification Casting Call:
10 Beta Testers (7 Spots remaining)
2 Modelers (2 Spots remaining)
2 Scripters (2 Spots remaining)


What is this?
This is a simplistic weapons pack centered solely on people with intent on killing other people, with various balanced weaponry that can turn the tide against even a 500 HP playertype.  The pack itself offers weapon ammo, reloads and even headshot multipliers for critical hits.

Why make another weapon pack? We already have great weapons like T+T and Complex Weaponry.
I wanted to make a simple pack that would be generally universal if people had become sick and tired of seeing the "same old stuff" on every FPS server like hand models (ew) or overcomplicated or unnecessary reload animations (plz), and instead has different packs for different types of environments or gamemodes.
I also wanted a pack with revamped weapons that were so good in their hayday or just needed the re-up.

Can I help out?
As I am only one man, I need all the help I can get, so hell loving yes.
Just type up the form below, posting it on this thread, and I will get back to you.  
In-Game Name:
BLID:
Role you wish to partake:
Modification History: (Basic history/achievements in mod making or beta testing. You can just tell me a little bit, if you'd like)
Other Members who recommend you: (Credibility check)
What do you expect out of his pack?:


Core Pack
This pack is essentially a 'redition' of the default weapons Blockland has to offer, with a couple of nods from the Old School Colorful Weaponry pack, revamping them to be stronger and slightly better than the standard faire. This pack is need for ALL of the other packs to work correctly.

Advanced Gun
Remember back when we were all Blockheads and fired this thing ridiculously to our hearts content?
It slowly got tiring with the bullet-hose mechanic of fire, fire, fire, rinse-and-repeat.
So, we decided to give it better meaning! 16 shots per mag, each 35 Damage per hit, gas-operated, and smells just like breakfast.
Oh, and did I mention that this baby deals even higher damage if you aim for the head?
Make no mistake, gents, the Advanced Gun shines out amongst the other tools of trade inside this pack.

Advanced SMG
One day, you're gonna be faced with more than one guy. That's gonna literally be a given. And sometimes, semi-auto's typically have a hard time from keeping their owners leaving a fight without looking like a block of Swiss Cheese. Extrude originally made a Default SMG (that totally did not look like a default gun edit) that not only kept random jackasses out of harms way, but was used to kill spammers that pissed Lord Badspot himself. Unfortunately, it fired as fast as when you hold two blood handfuls. So that doesn't work out.
Now it fires 30 shots per mag, each dealing 20 damage per hit, fully auto, and boy, god help the man on the slim end of this baby.


« Last Edit: May 07, 2016, 07:39:22 PM by DataProxy »

-Updates-
5/7/16 - Modification Topic created.



-Weapon Pack Completion-

Core - Weapons that revise the "default" weaponry of Blockland.

A. Gun - 95% (Alpha-ready)
A. Guns Akimbo - 0%
A. Gun (Silenced) - 95% (Alpha-ready)
A. Guns Akimbo (Silenced) - 0%
A. SMG - 95% (Missing CI, Alpha-ready)
A. SMGs Akimbo - 0%
A. Shotgun - 85% (Missing CI, Alpha-ready)
A. Machine Gun - 85% (Missing CI, Alpha-ready)
A. Sniper Rifle - 12% (Missing nearly everything)
A. Rocket Launcher - 0%



Troll's Paradise - Weapons pack of OP tools of death made to make your enemies cringe and friends hate you more.

Project Blue Rinse - 95% (Needs new CI, Alpha-ready)
Project Miles - 21% (Needs model, CI, general edits of colored projectiles)
Project Little Boy - 0%
Project Ziminar - 34% (Needs better model, fix of raycasts, and states)



Blockland Classics - Classic Weapons from the old RTB, requested from the community.

Project Deadeye - 0%
Project NoScope - 0%
Project Duck Hunt - 0%
Project Ducks - 0%
« Last Edit: May 08, 2016, 07:51:49 PM by DataProxy »

.:will it be using normal bullets or raycasting?:.


No, More dmg to the head is unrealistic, use the concept that it instakills when a bullet goes to the head unless a certain distance. If far enough away without a ranged wep and you hit a headshot it will slowly kill the enemy.

No, More dmg to the head is unrealistic, use the concept that it instakills when a bullet goes to the head unless a certain distance. If far enough away without a ranged wep and you hit a headshot it will slowly kill the enemy.

More dmg to the head unrealistic??

Tell me; which guy is most likely to walk away from a gunfight?
A bullet to the foot, or a bullet to the skull?

More dmg to the head unrealistic??
Tell me; which guy is most likely to walk away from a gunfight?
A bullet to the foot, or a bullet to the skull?
did you read the rest of the post

: . : - _ - _ - : . : - : . : - _ - _ - : . :  this seems promsing : . : - _ - _ - : . : - : . : - _ - _ - : . :

No, More dmg to the head is unrealistic, use the concept that it instakills when a bullet goes to the head unless a certain distance. If far enough away without a ranged wep and you hit a headshot it will slowly kill the enemy.
-=.x:X instakilling for any weapon is usually horrible X:x.=-

Both.
+-)}: also mixing raycasting weapons with normal bullet weapons usually is horrible as well :{(-+
« Last Edit: May 07, 2016, 05:43:52 PM by Gytyyhgfffff »

what's the difference between coder and scripter :J

: . : - _ - _ - : . : - : . : - _ - _ - : . :  this seems promsing : . : - _ - _ - : . : - : . : - _ - _ - : . :
-=.x:X instakilling for any weapon is usually horrible X:x.=-
+-)}: also mixing raycasting weapons with normal bullet weapons usually is horrible as well :{(-+
you made me snicker

what's the difference between coder and scripter :J

No difference.

-=.x:X instakilling for any weapon is usually horrible X:x.=-
+-)}: also mixing raycasting weapons with normal bullet weapons usually is horrible as well :{(-+

Who are you supposed to be? Tenzui?
If you don't like the idea, you don't have to even look further.

No difference.
then why do you have them listed as two separate roles in the OP

then why do you have them listed as two separate roles in the OP

Ok, totally meant to say modelers. Gg. Nice.