Description
In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.
Gamemodes
Campaign
In the Campaign mode, you fight your way through the galaxy, traveling from planet to planet, wiping out each enemy fleet in intense RTS combat. You start with the basic materials needed to build spacecrafts, and each planet conquered grants you new materials to use. These include more powerful weapons, weapon mounts, thrusters, hull pieces, and so on. You build your own fleet from the ground up, and often have to alter your designs to fight increasingly difficult and more complex opponents.
Multiplayer
Multiplayer allows you to play other human players in either 1v1, 2v2, or 3v3 RTS battles. In multiplayer mode, there is no restriction on what parts are available, build to your hearts content. The only restriction is that the ship can not be more expensive then $1000. Plays the same as campaign, first to lose all of the control points loses.
Challenges
Challenges are pretty gay imo, its basically just AI fleets from the campaign battles. Go for it if you want.
Ship Design
You are 100% in charge of creating your fleet to fit your playstyle. You can design your ships in any shape, style or fashion that you want. You are given parts that you are allowed to place however and wherever you want on your ship, and are allowed up to 10 designs per fleet. Weapons range from close range, low damage laser beams, to long distance homing rockets. Different weapons mounts provide a balance between effectiveness and cost (360 degree mount opposed to a 180 degree mount). Different types of thrusters fit different ship styles.
Some of the limitations in ship design are:
Weight - Effects your speed and turn rate, countered with wings and thrusters. Every part added to your ship adds weight, especially hull armor. Certain parts are specifically designed to be lighter, but usually cost more and/or are less effective (example: batteries, fighter armor).
Power - Every weapon, shield, thruster, ect. uses up power. Batteries store a limited amount of power, while generators produce power at a certain rate. Its important to have a good balance between how much power is produced, and how much is used by both your weapons system and thrusters.
Cost - Every part costs a certain amount. Better parts cost more, and sometimes you have to sacrifice effectiveness for affordability. The game limits a ship cannot cost more than $1000, so there's no gigantic star destroyers flying around.