Author Topic: Istrolid - F2P Spacship Design RTS Game  (Read 8284 times)



Description

In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.

Gamemodes

Campaign


In the Campaign mode, you fight your way through the galaxy, traveling from planet to planet, wiping out each enemy fleet in intense RTS combat. You start with the basic materials needed to build spacecrafts, and each planet conquered grants you new materials to use. These include more powerful weapons, weapon mounts, thrusters, hull pieces, and so on. You build your own fleet from the ground up, and often have to alter your designs to fight increasingly difficult and more complex opponents.

Multiplayer


Multiplayer allows you to play other human players in either 1v1, 2v2, or 3v3 RTS battles. In multiplayer mode, there is no restriction on what parts are available, build to your hearts content. The only restriction is that the ship can not be more expensive then $1000. Plays the same as campaign, first to lose all of the control points loses.

Challenges

Challenges are pretty gay imo, its basically just AI fleets from the campaign battles. Go for it if you want.

Ship Design


You are 100% in charge of creating your fleet to fit your playstyle. You can design your ships in any shape, style or fashion that you want. You are given parts that you are allowed to place however and wherever you want on your ship, and are allowed up to 10 designs per fleet. Weapons range from close range, low damage laser beams, to long distance homing rockets. Different weapons mounts provide a balance between effectiveness and cost (360 degree mount opposed to a 180 degree mount). Different types of thrusters fit different ship styles.

Some of the limitations in ship design are:

Weight - Effects your speed and turn rate, countered with wings and thrusters. Every part added to your ship adds weight, especially hull armor. Certain parts are specifically designed to be lighter, but usually cost more and/or are less effective (example: batteries, fighter armor).

Power - Every weapon, shield, thruster, ect. uses up power. Batteries store a limited amount of power, while generators produce power at a certain rate. Its important to have a good balance between how much power is produced, and how much is used by both your weapons system and thrusters.

Cost - Every part costs a certain amount. Better parts cost more, and sometimes you have to sacrifice effectiveness for affordability. The game limits a ship cannot cost more than $1000, so there's no gigantic star destroyers flying around.



i would also like to add that this is NOT some stuffty p2w game, there is no dlc, premium, ect. that you can buy. its also still in beta, so there are still some bugs, but it plays pretty smoothly for the most part.

if you want to get forgetin creamed add your mans on steam: TRAP_PRE$IDENT

i would also like to add that this is NOT some stuffty p2w game, there is no dlc, premium, ect. that you can buy. its also still in beta, so there are still some bugs, but it plays pretty smoothly for the most part.

if you want to get forgetin creamed add your mans on steam: TRAP_PRE$IDENT
nicemoreoften
i had this before steam so thats my non-steam account

The graphics and mechanics remind me of Reassembly.

The graphics and mechanics remind me of Reassembly.
first thing I thought of too

this looks pretty neat, I'll try it laterish

this game is pretty dang cool but also pretty hard for me, may be because I chuck rooster at RTSes and/or shipbuilding

« Last Edit: May 13, 2016, 06:02:51 PM by Glass Joe »

The game limits a ship cannot cost more than $1000, so there's no gigantic star destroyers flying around.
damn

this game is some good stuff if anyone saw nigerianprince in game that is me

damn
hey, look on the bright side
you can just make 3-5 different ships with specific specializations and move them together as a unit for the rough spaceship equivalent of voltron

hey, look on the bright side
you can just make 3-5 different ships with specific specializations and move them together as a unit for the rough spaceship equivalent of voltron
theres this dude on the subreddit who is awesome ingame and he has like the best ideas about ship design (Crab Iron Fleet)
one of his tips is that isometric = best armor for star destroyers
also his attrition warfare has to be seen to be believed he has these amazing cheap high hp defenders

the desktop version isn't working for me :(
just a big, blank, white screen

one of his tips is that isometric = best armor for star destroyers
i assume you meant volumetric?
also what did that have to do with what I said
« Last Edit: May 13, 2016, 11:19:52 PM by Glass Joe »

double post because now, I have the big man (and his little man accomplice)

risky move, i really wouldn't wanna see that warship run outta power because its reactor-ship was destroyed

risky move, i really wouldn't wanna see that warship run outta power because its reactor-ship was destroyed
reactor ships are always great but keeping them alive is always a struggle

also i always find it useful to make a "turtle" ship, aka a ship with as much shield power as possible and slow movement and no weapons (less power used). if youre having trouble with campaign, you can beat pretty much any level with one of them. also in multiplayer it pisses people off because AI is still kind of stuffty and you cant select specific enemy ships to target, so their long range missle cruisers and stuff become worthless