Author Topic: Best BL RPG You've Played  (Read 12214 times)

Yeah players are always always going to prioritize themselves over their party members as far as progress goes. This is why I think Portal is so well designed, you are only as far ahead as your partner and they have to do things that you can't. That's what a cooperative experience should be and I think the best solution to making team play important is making team play necessary. It should be too hard to do it solo if it's an online RPG.

As for impact on the world, that really depends on how you define it. Permanent effects are always going to be hard to design around because the parameters can end up more different than you ever imagined, at which point things stop working. You can have long-term effects on the world very very easily though, though I've rarely seen it done.

Like I mentioned before I'll probably be looking at time-gated content dealing with world changes as long-term challenges for the players (with one of a kind, or at least very very rare rewards to reflect them). Those will probably last only a couple of days and happen every week or so.

I've always liked when people hid really important things near spawn / main area, but made them inaccessible because of X, like the broken bridge in Jorgur's which was one of the entrances to the red dragon, but could only be crossed with some spell or a horse.

I've always liked when people hid really important things near spawn / main area, but made them inaccessible because of X, like the broken bridge in Jorgur's which was one of the entrances to the red dragon, but could only be crossed with some spell or a horse.
or two dudes with wands

stonequest 2

I remember faintly this one RPG where it didn't have a lot of fighting, instead it was focused just around the build and quests.

I don't remember the name, but it did have a quest where you have to steal something and you land yourself in prison.

If anyone remembers what that is that would be great.

- Wentworth (aka Diggy) CityRPG (remember, it was up for 3 years from 2009 to 2012, always full),
- Skill4life DRPG
- Jorgur RPG

I played ton of others, but they didnt stay up long enough to be counted as major ones.

The best RPG's imo were:

Yorktown's CRP
   -Jasa's CRP has been hosted many times, but Yorktown's was most memorable/first I played.
   -built my own version of it and hosted Wink's CRP.

Furdle's GTA
   -amazing build
   -very entertaining criminal vs cop system (criminals grew drugs to sell & cops were payed for jailing)


Heed's PRPG is very good right now, even with the small amount of content that exists
At no point have i felt like i'm grinding, it's great

Heed's PRPG is very good right now, even with the small amount of content that exists
At no point have i felt like i'm grinding, it's great
I agree, but I hope he adds a descriptive beginner's manual and perhaps a way to store items separate from your player inventory in a bank or something.
The manual needs to briefly explain how things work. For example, chests - I moved everything in my inventory to a chest, came back later to retrieve it, and it was all missing because I didn't know anyone could access the chest. I thought it was private storage. At that point, I'd lost the essential items to play the RPG and didn't know what to do.
« Last Edit: June 07, 2016, 02:02:10 PM by Farad »