Author Topic: How do you make Sounds for Blockland.  (Read 625 times)

Here is what I tried to do by comparing the ones that worked to mine:

-Made the sounds
-Named them with the folder/zip name in front (i.e. Randoms Pack has "Random_Fire"
-Made the "Server" Document.
Code:
Code: [Select]
datablock AudioProfile(Radio_Sound)
{
filename = "./affirmative.wav";
description = AudioClosest3d;
preload = false;
};

This being an example of one sound.

aka Made the "Description" Document totally copying Eric Hartman's Beeps, Which will be changed once worked.

Code:
Code: [Select]
Title: Radio Sounds
Author: Beg85

Example of Description

Made the new WinRAR Zip Document
Placed all the files into it.
Placed in Blockland/Addons Folder.
Went into game, they appeared on the list. Did Not Play the sound.


WHAT did I do wrong.

Did you add a namecheck.txt with the correct name in the addon?

These types of questions actually better go in Modification Help as those are all questions about coding and stuff.
Help is more if you have problems with the actual game.
Just so you know for next time.


Did you add a namecheck.txt with the correct name in the addon?

These types of questions actually better go in Modification Help as those are all questions about coding and stuff.
Help is more if you have problems with the actual game.
Just so you know for next time.
namecheck is not required for an addon to function.

bl will check if the addon name matches the name in namecheck.txt, if it exists in the addon folder/zip, but it is optional to include it.

namecheck is not required for an addon to function.

bl will check if the addon name matches the name in namecheck.txt, if it exists in the addon folder/zip, but it is optional to include it.
Ah, didn't know that. I thought it was mandatory.