That's why when you die by falling, it'll show "(Falling Icon) Username".
oh right yeah I forgot about that
man I haven't played in a long while
As i said if the event is OnActivate Player AddArmor 25 your Armor point will be 25, this works just like health
yeah I get the events
And also how much damage it will take:
Melee's should take : 1 to 5 AP
Small Arms should take 5 to 15
Heavy Arms should take 15 to 50
Also if falling damage counts it should depend on how much height you fall from
ok that's even more complex then we can handle lol, it would just be better if it absorbed health relative to how much damage was done like a percentage, but the question is what percentage would be good?
then there's how much armor would be lost which would have to be in a percentage in the same way
unless you're only using a certain set of weapons and can define what type they are I think but it'd just be more efficient to use percentages