Author Topic: Armor points server addon  (Read 900 times)

Wouldn't it be great if you could just have Armor points with events? As i mean Armor point i want an Armor point without any visible armors on the player. Event example:

OnActivate > Player > Set/AddArmorPoint > 0 to 100

Explain further. How would these armor points take affect?

Explain further. How would these armor points take affect?

Imagine a Half Life 2 Armor. You have no clothings for armor but you will have armor.. When you fall you will not recieve any damage to Armor but you will to health, if you're shot or recieve a projectile that hurts you your armor can recieve damage. If you guys want you can make 2 type of it, Falling Damage Armor and Non Falling Damage armor.

And also these Armor points should be shown with a number on left corner of the screen. Let's see a example:

0 AP *clicks on a evented brick (OnActivate > Player > AddArmor [ 5 ]) *
5 AP *repeat*
10 AP

Another example

0 AP *Clicks on evented brick* (OnActivate > Player > SetArmor [ 100 ]

100 AP

I doubt it's possible to distinguish falling damage done from weapon damage done but I could be wrong
but how will the armor work? like how much health would it absorb and how much of it would go away when damaged?

I doubt it's possible to distinguish falling damage done from weapon damage done but I could be wrong
I believe you can, if I am correct in the damage function there is a damage type field which lets you see what kind of damage it is.
That's why when you die by falling, it'll show "(Falling Icon) Username".

I doubt it's possible to distinguish falling damage done from weapon damage done but I could be wrong
but how will the armor work? like how much health would it absorb and how much of it would go away when damaged?

As i said if the event is OnActivate Player AddArmor 25 your Armor point will be 25, this works just like health

And also how much damage it will take:

Melee's should take : 1 to 5 AP
Small Arms should take 5 to 15
Heavy Arms should take 15 to 50

Also if falling damage counts it should depend on how much height you fall from


That's why when you die by falling, it'll show "(Falling Icon) Username".
oh right yeah I forgot about that
man I haven't played in a long while

As i said if the event is OnActivate Player AddArmor 25 your Armor point will be 25, this works just like health
yeah I get the events
And also how much damage it will take:

Melee's should take : 1 to 5 AP
Small Arms should take 5 to 15
Heavy Arms should take 15 to 50

Also if falling damage counts it should depend on how much height you fall from
ok that's even more complex then we can handle lol, it would just be better if it absorbed health relative to how much damage was done like a percentage, but the question is what percentage would be good?
then there's how much armor would be lost which would have to be in a percentage in the same way

unless you're only using a certain set of weapons and can define what type they are I think but it'd just be more efficient to use percentages
« Last Edit: May 29, 2016, 06:16:14 AM by gr8dayseth »

oh right yeah I forgot about that
man I haven't played in a long while
yeah I get the eventsok that's even more complex then we can handle lol, it would just be better if it absorbed health relative to how much damage was done like a percentage, but the question is what percentage would be good?
then there's how much armor would be lost which would have to be in a percentage in the same way

unless you're only using a certain set of weapons and can define what type they are I think but it'd just be more efficient to use percentages

Well i'll just give a easier example:

All weapons should give the same damage like it does to health, when armor points end it should start to drain from health

So it's pretty much just extra health.

So it's pretty much just extra health.

Yeah but it's called "Armor Point". Also this is almost the same things in the games

Yeah but it's called "Armor Point". Also this is almost the same things in the games

Actually as i said it's like Extra health but it has lower falling damage

Should i dump this or is someone making it?

UGH bump, i hate it when people talk about it like they're gonna make it then don't reply ever again.