Author Topic: is there a way to import blockland models into rendering programs?  (Read 741 times)

for example, would there be a way to take a map/player model from blockland and put it in a program like blender?

i know it sounds impossible, but i'm just curious if theres actually a way to do it or not.


thx.

shameless self promotion:
https://forum.blockland.us/index.php?topic=292833.0 > Ctrl + F "Rendered Images and Blockland"

theres a bls to obj/bls importer thing siba made a while ago. supports default bricks only i believe

ports dts importer covers the rest. just locate the dts files and import them

theres a bls to obj/bls importer thing siba made a while ago. supports default bricks only i believe

ports dts importer covers the rest. just locate the dts files and import them

i know the bls files are map files but whats dts?

also links pls

bls stands for Blockland save and all they contain is text that defines where bricks are, what events they have, etc. dts files are models made in a modeling program like Blender, Milkshape, etc.

i know the bls files are map files but whats dts?

also links pls
i assumed when you said maps you meant built maps, eg saves, which are saved in the .bls format. if you mean maps from like pre-shaders, that's an entirely different thing.

.dts is the model format used by blockland - all the models and things you see ingame are .dts shapes. You can import these into Blender with port's dts importer/exporter which you can find on the first page of modification help. Installation is explained somewhere there as well; the gist is to navigate to your blender's scripts folder, and copying the files into it, then enabling it in blender's addons in user preferences.

the bls importer is by siba and can be found here, along with a blb (brick format) importer: https://forum.blockland.us/index.php?topic=244029.0