I will be running a Paranoia session tonight.
You must post in the thread if you are going to participate- I will PM you your character sheet.
We will be running the mission code-named "RED-clearance Dawn".
What you need to know about the setting:
Everything is color coded by security clearance, from INFRARED, black, to ULTRAVIOLET, white. You start as RED clearance.
You are a troubleshooter. You are sent on missions to find trouble and shoot it.
Alpha Complex is a utopia ruled by your Friend, the Computer.
You can advance in security clearance by turning in traitors.
Fellow Troubleshooters make good traitors to turn in.
You have 5 backup clones in case of death.
Player-versus-player is encouraged.
Trust no-one! Keep your laser handy!
Some things that are treason:
-being a Commie
-being a mutant
-being in a secret society
-being in an area above your security clearance
-failing the mission
-aiding secret societies
-aiding the Commies
-doubting the Computer (your friend).
-saying Alpha Complex isn't utopia.
-using equipment above your security clearance
and so on.
Warning: knowing the rules is treason. Just trust the GM (arguing with the GM is treason) and have fun! Fun is mandatory. Failure to have fun is treason. Have a nice daycycle, citizen.