New UpdateUpdated link is in the OP
Changes:
- You can now place mines on ramped surfaces
- The defuse tool has been switched to the
Pipe Wrench instead of the default wrench.
- Placing mines on invalid surfaces will yield an error sound.
- Trip-mines will de-spawn when you reset the minigame (can be disabled via RTB pref)
- You can set the trip-mines to last permanently by typing -1 into the despawn time RTB pref
I have tested this update extensively but there may still be many bugs. It has the ability to calculate pretty complicated ramps, so long as the brick maker did their normals correctly. Things tend to get pretty forgety on wedged surfaces, so avoid those for now (it usually just simply wont let you place them on wedges). If your build is very custom-brick/wedge heavy and it's causing problems, you can set it to only use flat surfaces again via an RTB pref.
If I've totally broken everything by mistake, I've left the previous version in the OP under 'stable'