I've decided to force myself to gather the motivation to work on this project some more based on the very polite responses and excited moods this mod is receiving, so here you go.
Since I'm not quite done updating this Add-On, you should probably (if you haven't already) get Blockland Glass. It will automatically update the mod for you.-Features-- Spreading fire
- WaterGun for extinguishing
- FireGun for setting fires
- Sound toggle
- Damage toggle
- Weapons toggle
- Smoke toggle
- Visual toggle
- Physics toggle
- Permission toggle
- Compatible with colorsets that have red/orange and some grays (almost if not all)
-Updates since release-- Damaging fixed
- Less laggy damaging system (rewrote)
- Better drying of bricks
- Fixed SuperAdmin commands
- Improved watering of bricks
New link! Get it on Blockland Glass at http://test.blocklandglass.com/addons/addon.php?id=351/togglefm - toggles FireMod
/togglefmchar - toggles charring of bricks
/togglefmdamage - toggles damaging of players
/togglefmphysics - toggles physics of destroyed bricks/structures
/togglefmsound - toggles the burning and destruction sounds
/togglefmbypass (name) - toggles FireMod privileges of the input player so they may use the mod
/togglefmvisuals - cycles from 0-2 from emitters + glow, emitters only, and glow only.
/togglefmweapons - toggles FireMod weapons so other players cant destroy/put out everything
/togglefmbypass name - will give the specified player permissions to do /sparkfire
/sparkfire - Super Admins/players with permission can spark fires while looking at a brick
Image:
http://imgur.com/IDaaMn6Previous gallery post (VIDEO):
https://forum.blockland.us/index.php?topic=295519.0Baseplates and larger bricks placed on the ground don't catch on fire. The reasoning to this is so larger structures don't alll just fall down at once.[/list]