Poll

Most wanted improvement?

Better physics
29 (50.9%)
Better smoke
10 (17.5%)
Better sound
8 (14%)
Better fire emitters (will add extra datablocks)
10 (17.5%)

Total Members Voted: 57

Author Topic: FireMod - [Now On Blockland Glass!]  (Read 13117 times)

I've decided to force myself to gather the motivation to work on this project some more based on the very polite responses and excited moods this mod is receiving, so here you go.

Since I'm not quite done updating this Add-On, you should probably (if you haven't already) get Blockland Glass. It will automatically update the mod for you.

-Features-
  • Spreading fire
  • WaterGun for extinguishing
  • FireGun for setting fires
  • Sound toggle
  • Damage toggle
  • Weapons toggle
  • Smoke toggle
  • Visual toggle
  • Physics toggle
  • Permission toggle
  • Compatible with colorsets that have red/orange and some grays (almost if not all)

-Updates since release-
    • Damaging fixed
    • Less laggy damaging system (rewrote)
    • Better drying of bricks
    • Fixed SuperAdmin commands
    • Improved watering of bricks

New link! Get it on Blockland Glass at http://test.blocklandglass.com/addons/addon.php?id=351

/togglefm - toggles FireMod
/togglefmchar - toggles charring of bricks
/togglefmdamage - toggles damaging of players
/togglefmphysics - toggles physics of destroyed bricks/structures
/togglefmsound - toggles the burning and destruction sounds
/togglefmbypass (name) - toggles FireMod privileges of the input player so they may use the mod
/togglefmvisuals - cycles from 0-2 from emitters + glow, emitters only, and glow only.
/togglefmweapons - toggles FireMod weapons so other players cant destroy/put out everything
/togglefmbypass name - will give the specified player permissions to do /sparkfire
/sparkfire - Super Admins/players with permission can spark fires while looking at a brick

Image: http://imgur.com/IDaaMn6

Previous gallery post (VIDEO): https://forum.blockland.us/index.php?topic=295519.0

Baseplates and larger bricks placed on the ground don't catch on fire. The reasoning to this is so larger structures don't alll just fall down at once.[/list]
« Last Edit: June 19, 2016, 09:43:28 PM by BloxersPost »


It's finally here!
Now to make a firefight gamemode...



i am on fire for this addon


i am on fire for this addon
i sea what you did there

Uhm... Well that's a little awkward... Looks like one of my old programs is actually inside the addon zip.


How can I tell it's mine? Well, I made a super basic code line counter program a long time ago to see how many lines of code I had written... I still have the project files for it. It also has my old documents directory in the exe file:


I don't even remember distributing it, so that's a little weird that it appeared in here.
« Last Edit: June 15, 2016, 08:45:09 PM by Ipquarx »


Uhm... Well that's a little awkward... Looks like one of my old programs is actually inside the addon zip.


How can I tell it's mine? Well, I made a super basic line counter program a long time ago... I still have the project files for it. It also has my old documents directory in the exe file:


I don't even remember distributing it, so that's a little weird that it appeared in here.

Yeah, sorry about that, I forgot it was in there. I removed it, I got it from Port.


I guess testing this on your server really did work out! This is flaming hot!

this addon is smoking
i remember there being an older firemod tho but im assuming its incompatible
plus firefighting my god

this addon is smoking
i remember there being an older firemod tho but im assuming its incompatible
plus firefighting my god
Hey, didn't I know you? I was Bloxers. If you have skype and thats you, add me, rich.athey1
Add me anyway if you just wanna chill