use events to make a force field door? AKA
has something to simulate health after a # of shots it dissapers for a set time
i have tryed all i can think of
onProjectileHit > self > vce_modVariable > brick | health | subtract | 1
onProjectileHit > self > vce_ifValue > <var:br:health> | < | 1 | 2 2
onVariableTrue > self > setRaycasting > [unchecked]
onVariableTrue > self > setRendering > [unchecked]
onVariableTrue > self > setColliding > [unchecked]
onVariableTrue > self > vce_modVariable > brick | hp | set | [number of total HP]
[delay of 30000 ms] onVariableTrue > self > setRaycasting > [checked]
[delay of 30000 ms] onVariableTrue > self > setRendering > [checked]
[delay of 30000 ms] onVariableTrue > self > setColliding > [checked]