Author Topic: How do i export dif files into mission editor?  (Read 1685 times)

as the title says where do i put dif files after im done constructing them?

C:\Program Files\Blockland\base\data\interiors

It is recommended that you create your own folder though, and be sure to place the textures in there, too. Not just the dif.

ok i did all that all i had to do is export them and the textures went with, there is still the problem that they wont spawn in the map

What goes wrong?
Is there an error, do they simply not spawn or what?

they simply dont spawn when i click on the button. all the items are there too.

I've had that problem.
It's either that you forgot to remove any reference shapes when creating the DIF, or you are exporting it wrong.
Assuming you're using Torque Constructor, make sure you choose Legacy DIF from the list.
If you're using Hammer, make sure the files are all set up and working.
If you're using Quark, then I am unable to help you. :P

mkay i fixed i wasnt using a legacy tysm