Author Topic: [Player] Tracer  (Read 8447 times)

Tracer
Version 1b

Description
A special playertype that upon right clicking does a short forwards dash
  While dashing the player has a rushing vignette and smooth fov effect, and a pretty particle trail
  A (random) dashing sound is played
  Dashing decreases your energy
  Dashes are only horizontal movement and will not impede fall damage

Energy recharges at a rate of 20 per second
If you time your dashes properly you will be able to dash 4 times before running out of energy
However if you just mash right click your energy consumption will be less efficient and you will only get 3 dashes before running out of energy

When you attempt to right click without enough energy a little blue fizzle will occur with a sound

Features
5 Sounds
Really good effects
No alligators

Download

Swololol.com
247kb
« Last Edit: July 10, 2016, 02:27:04 PM by Swollow »

overwatch dm when
nice job


Pompmaker needs to combine his player model with this ASAP
to all modders:
making playertypes able to dash is easy!
simply add these variables to your datablock

the below variables are the default ones that I spent about an hour perfecting
tracerDash = true;  //Can the datablock dash?
tracerDashZ = false;  //Do dashes affect Z movement?
tracerDashCost = 25;  //How much energy does the dash take?
tracerDashDelay = 500;  //The delay between dashes (in milliseconds)
tracerDashVel = 40;  //The velocity while dashing
tracerDashTime = 250;  //The amount of time a dash lasts (in milliseconds)
« Last Edit: July 10, 2016, 02:24:12 PM by Swollow »


cheers love
the cavalry's here~

add me on overwatch anyone if you want to play with me on the rare occasion that I do play a game
@Swololol#1205

Does it have the sideways dashes?

Does it have the sideways dashes?
no
this wouldn't be reliably possible without a client sided mod so I opted for only forward dashes

Why would sideways dashes require a client mod?

Why would sideways dashes require a client mod?
because the server has no way of knowing which direction a player is moving only the players current velocity which could be dependant on anything

keeping the dashes to only forwards dashes allows for no unpredictability and for tight reliable controls

because the server has no way of knowing which direction a player is moving only the players current velocity which could be dependant on anything

keeping the dashes to only forwards dashes allows for no unpredictability and for tight reliable controls

Then how exactly is Pecon's (unreleased, mind you) Decker Specialist playertype able to dash at the direction you're moving fastest in?

Then how exactly is Pecon's (unreleased, mind you) Decker Specialist playertype able to dash at the direction you're moving fastest in?

yes it dashes in the direction you are moving fastest
I've used the player a lot and I hate it because half the time I go flying backwards off cliffs and stuff instead of where I want so I made the tracer playertype this way for reliability

yes it dashes in the direction you are moving fastest
I've used the player a lot and I hate it because half the time I go flying backwards off cliffs and stuff instead of where I want so I made the tracer playertype this way for reliability

I suppose that's sound reasoning.
Kinda bugged me, myself.

Two things. One, there are rare occasions that my FOV won't return to my original setting (i use 110).

Two, can you make a separate version that lets you dash in the direction you are looking?

Two things. One, there are rare occasions that my FOV won't return to my original setting (i use 110).
this should only happen if you started dashing while zoomed in
if this is somehow happening for another reason then I'm not quite sure

Two, can you make a separate version that lets you dash in the direction you are looking?
I could probably add another variable to allow this