Author Topic: [Request] Code my models  (Read 2181 times)

thanks fam
Also looked at the default sword
So basically like this right? Do I have to create a new timeline or whatever for other animations or?


EDIT: Apperently you use empties?
Is it okay if I just animate the whole thing or?
Parent the mesh that you want to animate to an empty, and then you animate the empty itself.

Parent the mesh that you want to animate to an empty, and then you animate the empty itself.
But I dont need to, right?

But I dont need to, right?
No, you do not have to animate if you do not want to.

No, you do not have to animate if you do not want to.
No I mean to place an empty and parent it and whatsnot
well whatever, ive already done it.

the axe, the bow and the (paddle?) already look great. the other weapons on the other hand need some (a lot) of change.

i know you're getting started with 3d modeling so dont take this as "you aren't doing good enough." because you're doing really great. when you're making items for blockland based off of other things, you have to really think about how much you should balance between sticking with the original design and how you can make it look good for blockland. i struggled with a lot when i first started modeling too and a lot of others can say the same.


Ive scaed everything to size and animated everything, except for the bow because it just shoots a projectile I guess
im not sure if I did it the right way but eh

Anyone wants to code it for me?

i have to agree, the handles on the scythe and the trident are ridiculously thin - they're basically rope thin by now. at least the scythe actually looks like that in the source material, but the trident considerably than that.

the models are still pretty great, but they don't really fit blockland that much. the rifle, in particular, while realistically sized, might be quite a bit too long for blockhead standards (check out khaz's weapons for example)
« Last Edit: July 17, 2016, 02:02:15 AM by Tudoreleu »