Author Topic: Red Damage Indicator, can I turn it off?  (Read 996 times)

It's as simple as the thread's name. I'd like to know if there is any way to disable the red flash when you receive damage.

It is very bright and very painful on my eyes. It also makes it really hard to see anything.

Though I do not know how to remove that, I do know how to reduce/stop it with add-ons on a singleplayer/LAN server.

Download a playertype (Invincible Playertype, Boss Playertype etc) that has a bunch of health.
Enable it in custom.
Upon spawning, place a brick, click with wrench, click events, click the top left empty box next to the checked one.
It should bring up a list of things. select "OnActivate", and it should bring up another. Select "Player". Then click "ChangeDataBlock". Find the playertype, click it and click done on both tabs. Click the brick and you should have the playertype. Though some Custom Playertypes (Ones that change your model like the new Tracer Playertype) may reduce speed, weapon/tool space or max HP. (Tracer doesn't do any of these things, but changes jet to forward boost / blink.)

Though I do not know how to remove that, I do know how to reduce/stop it with add-ons on a singleplayer/LAN server.

Download a playertype (Invincible Playertype, Boss Playertype etc) that has a bunch of health.
Enable it in custom.
Upon spawning, place a brick, click with wrench, click events, click the top left empty box next to the checked one.
It should bring up a list of things. select "OnActivate", and it should bring up another. Select "Player". Then click "ChangeDataBlock". Find the playertype, click it and click done on both tabs. Click the brick and you should have the playertype. Though some Custom Playertypes (Ones that change your model like the new Tracer Playertype) may reduce speed, weapon/tool space or max HP. (Tracer doesn't do any of these things, but changes jet to forward boost / blink.)

He probably means in minigames when fighting.

Blockland may possibly layer a red image over your screen when it happens, if this is the case you might be able to delete the image so it displays nothing, however I have no idea and I would think it probably just uses some sort of command to do it

I think it's hard coded into the engine or something. Don't think you can remove it.

yeah unless there's some way to increment player damage without calling %player.damage(); its unavoidable.

maybe package damageFlash or something? i recall its a function on the player.

I think it's hard coded into the engine or something. Don't think you can remove it.
Someone made a vignette which actually removed the damage flash.

This should stop it.
function Player::setDamageFlash(%this, %value){}

Someone made a vignette which actually removed the damage flash.

This should stop it.
function Player::setDamageFlash(%this, %value){}
That'll only stop it on your own server though. Pretty sure OP wants it to stop on all servers.