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[Event] OnBotSight/OnBotLoseSight/OnBotSightTick
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Topic: [Event] OnBotSight/OnBotLoseSight/OnBotSightTick (Read 1844 times)
Kyuande
July 20, 2016, 12:07:35 PM
Input targets available:
Self
Bot
(Target) Player
(Target) Bot
(Target) Client
Client
Minigame
onBotSight - When the bot sees a player the first time
onBotSightTick - When the bot sees the player, this tick is random based on the bot's loop (it's usually slow)
onBotLoseSight - When the bot no longer sees the player
Download
Event_onBotSight
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Last Edit: December 20, 2016, 02:06:42 PM by Kyuande
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kingmims
July 20, 2016, 12:48:24 PM
Very Useful, thank you m8. I might use this for some bot actors in Glory Long Past.
Death The Kid
July 20, 2016, 09:10:13 PM
Quote from: kingmims on July 20, 2016, 12:48:24 PM
Very Useful, thank you m8. I might use this for some bot actors in Glory Long Past.
I can make Civilian AI drivers stop so they won't run you over now! ........Or crash into you because your a terrible driver!
NotBomberguy
July 21, 2016, 10:30:58 PM
someone make metal gear solid map with this and camera bricks
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[Event] OnBotSight/OnBotLoseSight/OnBotSightTick