Author Topic: The Moonlit Mansion  (Read 4673 times)


Stories are passed down from generation to generation in town about an ancient, towering manor. It's built atop a hill in the nearby forest, visible in the distance from the outskirts of the village. It's said to contain endless wealth and rare treasures... but then, some call it haunted. Others call it cursed. But you're not afraid... right? Right?

A group of adventurers enter the Moonlit Mansion, hoping to find riches and thrills. You start in the Foyer on the Ground Floor (0), and can explore a randomly-generated floor until you find the stairs to the next floor. But every floor is harder than the last, and you'll encounter tougher enemies as you go up. Along with enemies, you can find money and items in each room. Actions are resolved using the Fudge ruleset; that is, you roll 4 fudge dice (equal chance of +1, 0, and -1), add the results together, add any modifiers from equipment, and then add the relevant statistic. A final result of -4 or less is called Abysmal, -3 is Terrible, -2 is Poor, -1 is Mediocre, 0 is Fair, +1 is Good, +2 is Great, +3 is Superb, and +4 or more is Legendary. There are six statistics: Endurance, Strength, Agility, Intelligence, Senses, and Charisma. Combat is resolved turnwise. For melee attacks, Speed is rolled against Speed with a 0 or greater required to land a hit. Damage is determined with Strength plus the weapon minus the opponent's armor. Negative damage is simply ignored. Ranged attacks function differently; the attacker's Senses is rolled against the opponent's Speed to determine chance to hit. If the roll is 0 or +1, it's a regular hit. +2 and +3 deals 1 extra damage for a well-placed shot. +4 or greater deals +2 damage for an expert shot. Damage is simply the weapon minus the armor plus the modifier. Bows are a special case: they usually have lower damage values, but involve a Strength roll. In either case, damage is subtracted from your max health, which is 25 + 5*Endurance.

Entire-party decisions will be taken by vote, but players move independently (although loot and items are still pooled). All you need to join is a name, a short description, and a list of your statistics, which must add up to Good (+1) at most with a maximum per stat of Superb (+3) and a minimum of Terrible (-3). The number of rooms you can move every turn depends on your agility. -2 or lower is 1/turn, -1 and 0 are 2/turn, +1 and +2 is 3/turn, and +3 or greater is 4/turn. Entering a previously-unexplored room will end your movement, though.


Players:
  • Roger Patterson (Rabbot32)
    • Health: 30/30
    • Equipped: Colt Revolver
    • Location: Grand Hall, G0
    • No status effects
    • Endurance: Good
    • Strength: Great
    • Agility: Terrible
    • Intelligence: Good
    • Senses: Great
    • Charisma: Terrible
  • Darren Morris (TheEpicRobot)
    • Health: 30/30
    • Equipped: Nothing
    • Location: Foyer, G0
    • No status effects
    • Endurance: Good
    • Strength: Bad
    • Agility: Terrible
    • Intelligence: Good
    • Senses: Mediocre
    • Charisma: Great
  • Walenti Luigi (Juncoph)
    • Health: 40/40
    • Equipped: Tennis Racket
    • Location: Conservatory, G0
    • Mentally handicapped
    • Endurance: Superb
    • Strength: Mediocre
    • Agility: Superb
    • Intelligence: Terrible
    • Senses: Good
    • Charisma: Terrible
  • Franco DeJalopio (Doughboy)
    • Health: 25/25
    • Equipped: Nothing
    • Location: Conservatory, G0
    • No status effects
    • Endurance: Fair
    • Strength: Poor
    • Agility: Good
    • Intelligence: Superb
    • Senses: Mediocre
    • Charisma: Fair
  • Whal Eio (kongo)
    • Health: 40/40
    • Equipped: Golf Club
    • Location: Conservatory, G0
    • No status effects
    • Endurance: Superb
    • Strength: Superb
    • Agility: Terrible
    • Intelligence: Good
    • Senses: Mediocre
    • Charisma: Poor

Items: (underlined items can be mouse-hovered, italicized items are already equipped)
  • Colt Revolver
  • Tennis Racket
  • Golf Club
  • .38 Rounds (12)

Enemy Log:
  • None yet!

Loot: 40G
« Last Edit: July 23, 2016, 12:05:09 PM by TristanLuigi »

put me in
I enable developer console

put me in
I enable developer console

All you need to join is a name, a short description, and a list of your statistics, which must add up to Good/+1 at most.
also no dev console sorree

OH YEA BOI. SIGN ME THE forget UP.

Name: Roger Patterson
Description: A heavyset man in his late 40s claiming to be a detective from back in the day, most of his body being muscle under a layer of fat, looking to reclaim fame by finding the treasure. He has a gun, because he's that kind of guy. Willing to specify how much ammo he has on him.

Endurance: +1
Shootouts, outrunning crooks, one-time roofjumping...
Strength: +2
He ain't no lightweight and not much of it's fat.
Agility: -3
The years and drinking have been hard.
Intelligence: +1
Don't gotta be smart to solve crime, just smarter than the other guys.
Senses: +2
He was a hell of a detective, brought a notepad too.
Charisma: -3
Roger was never good at being nice when getting the info he needed.
« Last Edit: July 21, 2016, 10:04:37 PM by Rabbot32 »

OH YEA BOI. SIGN ME THE forget UP.

Name: Roger Patterson
Description: A heavyset man in his late 40s claiming to be a detective from back in the day, most of his body being muscle under a layer of fat, looking to reclaim fame by finding the treasure. He has a gun, because he's that kind of guy. Willing to specify how much ammo he has on him.

Endurance: +3
Strength: +2
Agility: -16 (poor bastard's up in age)
Intelligence: +5
Senses: +4
Charisma: +2
oh, I forgot to mention, the max for stats is Superb (+3) and the min is Terrible (-3)
sorry



here goes nothing

Name: Darren Morris

Description: A desperate news reporter trying to get a hot ticket to respect and fame amongst his colleagues. In his late 20s and trying to keep a hold of his job, sometimes his work might blind him in the face of much more urgent matters. Plus, in exchange to making his fellow adventurers superstars on paper, he would get his fair share of what could be hidden in some creepy old house. What could go wrong?

Endurance: +1
He's had his fair share of evading security to get a story.
Strength: -2
Less hitting, more scribbling.
Intelligence: +1
Looking and sounding like an arrogant numbnuts, he's picked up on a few things in his career.
Senses: -1
You need to see it to believe it, and even then that may not be enough.
Charisma: +2
Darren's pretty good at schmoozing a story out of almost anyone.

this post should not exist
« Last Edit: July 22, 2016, 12:12:36 AM by Juncoph »

Name: Walenti Luigi
Description: Very tall and slender Italian man. Mentally handicapped; socially unaware. Constantly feels that he is left out (and often is, because he's handicapped). Screams when excited, scared, or frustrated.

Endurance: +3
Tennis is his only known hobby
Strength: 0
Lanky frame, but has tard strength.
Agility: +3
Tennis is his only known hobby
Intelligence: -3
Tennis is his only known hobby
Senses: +1
TENNIS IS HIS ONLY KNOWN HOBBY
Charisma: -3
TENNIS
« Last Edit: July 22, 2016, 12:27:17 AM by Juncoph »

Name: Walenty Luigi
Description: Very tall and slender Italian man. Mentally handicapped; socially unaware. Constantly feels that he is left out (and often is, because he's handicapped). Screams when excited, scared, or frustrated.

Endurance: +3
Tennis is his only known hobby
Strength: -1
Lanky frame, but has tard strength.
Agility: +3
Tennis is his only known hobby
Intelligence: -3
Tennis is his only known hobby
Senses: +1
TENNIS IS HIS ONLY KNOWN HOBBY
Charisma: -3
TENNIS
i second this.

Now that we have 3 characters, I'm probably going to do turn 1 soon. You can either explore in the same room or different rooms; discovering a new room ends your movement anyway.

Name: d
Description: d

Endurance: d

Strength: d

Agility: d

Intelligence: d

Semen Senses: d

Charisma: d
 

SHOOT EVERYONE
MY TREASURE
MINE

Draw revolver and explore room

sure why not

name: Keyboard Smasher
description: Robot that has an urge to install and play StepMania on any computer, and/or mash buttons barely breaking a sweat. Otherwise, a pretty normal robot-person that can socialize and talk and what-not. Can't move too fast because all of his real speed was put into his hands.

endurance: +3
Can play StepMania for about a week nonstop before needing a recharge.
strength: 0
He can push and lift things that normal people can.
agility: -1
Hand speed somehow overpowers foot speed.
intelligence: 0
About as smart as most people.
senses: -1
Somehow is a bit crap with senses even though he's a robot.
charisma: 0
He's OK at being a social person, I guess.